Today’s article will be looking at two things I absolutely love; obscure G1 figures that most people don’t collect, and a third party toy which is about as niche as it gets!

Yup, I’m talking about Action Masters Devastator and Before & After’s incredibly G1 cartoon accurate Engineer General, an item which is probably the most screen-accurate representation of a toy we’ve had since the Animated era in 2009.

Action Master Devastator

 

devastator
In 1990, when the Action Masters hit the market, there had only ever been the one Devastator figure (and one tiny little decoy), it seems weird to think of that now, with the plethora of Devys on the market, not to mention the non combining Euro Devy, two G2 releases, two distinct KO colourations and an Encore release.  Having such a limited scope of Devy releases, you’d think  that would have made it super easy for Hasbro to get the colour right, right?  Wrong.

DS2

I guess it makes sense that this guy was released between the original 85 and G2 releases, as his colour scheme is somewhere smack bang between Constructicon Green and G2 Yellow.

DS1

As an Action Master, I’m sure I don’t need to explain that this Devy is not a combiner or even a Transformer (and there was sort of a tie-in story in the UK comic explaining the all-in-one Devy, but Ironhide destroyed it before completion).  To make up for this lack of transformation, Devy has an animal drone companion called Scorpulator, who can transform from a wicked scorpion into a pretty cool-gun extension thing.  Pointless, considering Devy has a gun already, but now it is Scorpion-powered.  Oh, and Devy now has six legs on his back too.

Devy also features a rather cool head that doesn’t quite look like Devy from any of the fiction, but is sort of close to the original Diaclone designed head.

 

Before & After Engineer General

 

The market place for Devastators (official and third party) is busier than a building site these days, with packaging almost as big as some construction equipment filling attics around the world.  Box-sets, CHUG size, Masterpiece scaled, Combiner Wars, G1 reissues, KOs and vintage add-on sets… it’s quite refreshing that Before & After went in a totally different direction.

DS4
The emphasis isn’t just on super toon accurate aesthetics and heads, it’s also in poseability, with the Engineer General capable of pulling off some menacing poses with his stunning 31 points of articulation.

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Size wise, he’s about the same height as Maketoys Giant at 3ocms / 12 inches, but scale wise, he’s pretty damn good to tower above your G1 Autobots, and scales well to the rest of the Action Master line if you’re so inclined to have the combiners look like monsters.  His joints are very solid and of a high quality, and this makes the figure feel of a very high standard overall, despite the somewhat limited aesthetic of the cartoon look.  This is a completely stylistic choice, and by no means a limitation of design imagination.

 

DS3

His colour choice is spot-on, pretty much perfect I would say.  The lime-green is almost more G2 than G2 in it’s almost fluorescent, and that shade of purple screams “DECEPTICON” no matter who it’s on.  As you can see, he towers over the original Action Masters, but sadly he doesn’t have a scorpion buddy all of his own, a feature I find sadly lacking in all recent Devastators.

DS5

I love this figure.  It’s fun, left-field, and not something I’d expect to see from Hasbro or Takara anytime soon; so pretty much everything I think 3P should be doing rather than outright competing over the scraps of the MP line and all releasing the same bloomin’ figure.  Even though I’ve never been a huge fan of the cartoon, you have to admire how much they’ve set out to hit a certain style, and have completely aced it.  It’s enough to make me want other non-transforming combiners in the same size and style.
It’s weird talking about transformers without covering the alt. modes and transformation, but neither of these figures really lack playability despite this.  Sure; I think the play pattern of the original Devy is pretty hard to beat, especially for it’s time.  I know the Action Master line never really found a place in many collector’s hearts, but it’s a concept that makes sense on paper; boys like action figures, and at the very least it made Hasbro aware of the power of the brand and original characters such as Megatron, Soundwave and more, many of whom had not been seen since 1985.  B&A Engineer General has none of these limitations, as the entire intent behind the figure is very clear for all to see from the day it was first released.

I don’t think any review could change your mind on Engineer General; if you think the concept is dumb I cannot change that.  If however, you had a smile creep over your face the first time you saw it, and though about how cool this would have been in your childhood collection, then this figure is for you my friend, and I recommend you give it a look.

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Enjoy it.

Engineer General is available and in stock at Kapow.


U
PDATE – NTF HERCULES COMBINE GIANT

Thanks to the awesome Ben of Collectibles (link in the side bar) for giving us this little bit of information.

combinegiant
Turns out in 2014 there was another non-transforming Devastator offered by a third party, with an 18″ tall vinyl Devy homage called Hercules Combine Giant.  He’s a big old boy with a good six inches on Engineer General, but he’s also not the most attractive of figures.  I guess it’s a question of size vs attractiveness (no comment, hey guys?).

combinegiant2
It’s cool to see it, but having not experienced it in hand I don’t feel qualified to discuss the figures good and bad points.  None the less, it’s very cool to see this, and I don’t know how I missed it as I was at all of the main US cons the year this was announced, but there ya go, just another example of the sheer diversity and the wealth of choice in the fandom these guys.

Thanks Ben!

GK7
Appearing in the Brave Command Dagwon series in 1997, Gunkid makes for an interesting toy.

 

GK8
One part Brave, one part Battlestar, no wonder he ends up looking like something from Brave Starr.  I’m surprised he didn’t come with little handheld pistols like Shadow Maru and Gun Max.
In robot mode, he stands about the same height as G1 Galvatron.

GK5
The cowboy theme is worn right on it’s sleeve with this guy, or maybe on his head.  I mean, Cowboy hat aside, he has little spurs on his heels, and he also has a “battle mask” face which is very reminiscent of the old handkerchief mask of the Wild West for bank robberies and the like.

 

GK4

Notice the very brave crest on the cowboy hat, the face plate covers, and the shoulder cannons.

GK6

It’s easy to spur him into action. Ho-ho!

His transformations are simplistic, but effective.  He transforms into four “distinct” modes.

GK1

In gun mode, or INFINITE CANNON as it’s known, he can be held as a gun by humans and used to fire foam darts at your friends eyes.  It’s a really fun mode, with a good size and weight to it, and it’s all too easy to lose the foam pellets which adds to it’s toy charm.

 

GK2

 

His second mode is the obligatory and somewhat phoned in cannon mode, or KID TANK mode.  Let’s be fair, G1 Galvatron got away with it just about, and the “transformation” between modes was less involved than with this guy, and the little molded tank treads do help.

 

GK1.5
His final mode is as a jet, or KID FIGHTER mode; complete with landing gear, wings and tailfins.  It’s obvious where all the parts go, but they never intrude upon the other modes, and the way the view-finder folds down to become a cock-pit is very satisfying.  The landing gear hidden inside the gun handle is another nice touch, and it makes this mold super fun and interesting.

 

GK3
As we look at his alt. modes, something interesting becomes apparent.  Cannon… gun… flight mode?

The rumour is that the design for Gun Kid originally started life as Battlestar Megatron, if this is true, then he would have been the only Decepticon to make it into the Fight! Super Robot Lifeform Transformers: Return of Convoy toyline, alongside Star Convoy, Grandus, Sky-Garry and a handful of combining Micro-masters.  It’s a well known fact that bad-guy toys do not sell as well in Japan, which explains why the Autobots constantly out-number the Decepticons, especially in Japanese only lines such as Victory, Zone and Return of Convoy.

battlestarsreturnconvoy.jpg-large

 

This was the penultimate Japanese line of G1 Transformers released in 1991, coming just before Operation Combination in 1992 which was mostly repaints, Euro releases and Micro-masters, as such Return of Convoy featured the last of the big leader type toys, and Takara was busy at work designing new toys for the Brave toyline.

 

 

battlestars

 

At this point, there was no TV show to support the line, and the story of Transformers continued exclusively in the pages of the Battlestar Manga, published in the Japanese TV Magazine.

DarkNova3

Dark Nova

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Dark Nova Robot – size of a small moon

In the storyline, Dark Nova (to relation to any Nova Prime) resurrects Galvatron as Super Megatron.

 

Battlestars_super_megatron_born

Super Megatron – scourge of the ice-caps.

 

Below is the character model which is believed to have been the predecessor to Gunkid, and there are certainly comparisons between Super Megatron’s jet mode and Gunkid’s.  Although maybe not as much as the robot mode looks like Animated Megatron, but given Derrick J Wyatt’s love of the animated series that does not surprise me.

gunstars megatron
All this could explain why Gunkid feels like a G1 toy through and through.  There is zero partsforming and you can transform between modes very quickly, and the toy doesn’t disassemble into fifteen pieces to combine with five other things like some Brave toys do.  To the point that I’m almost tempted to customise one into Megatron; if the Gunkid head wasn’t so darn adorable!

 

GunKid_068069
Of course, to keep things Brave, Gunkid does have the ability to interact with other characters, and he can interact with both Fire Dagwon (who you might remember had a cameo in our Thunder Dagwon comparison article) and Power Dagwon in his GIANT WEAPON MODE.  I don’t want to spoil this interaction until the Super Fire Dagwon blog goes live, but once it does I will post the pictures here to complete this blog (although SPOILER if you go back up and look at the very first image of the box).

 

Thanks for reading!

If there’s one thing the majority of the fandom loves that I completely agree with, it’s combiners.

studioox

Devastator, Raiden, Scramble City, G2 repaints, JRX, Road Caesar, TFCC Nexus Maximus (snigger), Brave toys, official, 3rd party; I love ’em all!

After the Devastator battles of 2012, it became pretty clear even to Hasbro that, yeah, there is a market for these things after all.  But what was the problem to begin with?  Why did Hasbro think the market would not respond?

86rear

History time.  Hasbro’s problem with doing Combiners during the early days of the CHUG era was a practical one; they didn’t believe retailers would know how to stock them given the mixed scale would place them into different cases, and not all retailers stock all assortments.  Given how annoying the distribution was for the Energon combiners back in 2003/2004, I guess they know what they’re talking about.  After the shelf-warmer disaster that was the ROTF combiners (Energon Bruticus and Superion – both clogged up the aisles until FP released add-on packs), and the failed Titan Devastator combiner all in 2009, it’s not surprising they were cautious.

The solution: test the market with a video game tie-in, and make all five components the same scale so they can all be distributed in the same case assortment.  This gave the world FOC Bruticus (the first rule of Wreckers club is we DO NOT TALK ABOUT RUINATION), and whatever your personal feelings on the matter; he sold very well, but with very mixed reactions online and in the fan community (leading to 3rd party add-on sets, and an entire replacement figure) and obviously the water had been tested, and it was lukewarm.

While that was happening in the retail stores, online dealers were selling TFC Hercules parts for up to $100/ £80 each, and Maketoys debut combiner Giant was selling for $350 / £300, and the online buzz surrounding these figures was HUGE!

I’ve spoke at great lengths about how the greatest legacy of 3rd Party releases to date has been the free market research that they gave Hasbro / Takara, proving just how much disposable income there is out there waiting for updates of these characters we all love.  While Takara took the direction of upping the quantity of Masterpiece releases and quality repaints, Hasbro and Takara took a decision to commit the mainline Transformers to Combiners… in a big way!

Combiner Wars has been a huge success, and by making the entire line (excluding Leader classes) interchangeable and interactive (harkening back to that original Scramble City ethos of 1986), case assortments were no problem for retailers, especially with savvy fans knowing exactly what they want.

For me, the best part of Combiner Wars has been the randomness; Sky Lynx… a torso-bot?  New characters with Rook, Alpha Bravo, and Offroad.  G2 repaints including the never before officially released Stunticons (don’t let us down on Defensor now guys).  SCROUNGE for goodness sake!!!  Sure, there have been miss-steps along the way – such as making Blast-Off a plane, keeping Groove as a scout class ‘bot, and how token the Hasbro first attempt at Scattorshot was –  but while Takara has capitalised on these miss-steps, Hasbro has also been quick to rectify and listen to fan feedback.  And good on them for doing so!

Of course, while this has been happening, the 3rd Party Combiners haven’t gone away, and in many ways Hasbro are still playing catch-up, as we’ve now had 4 different Devastators, 2 Computrons, 2 sets of Dinobots, Abonimus and all the Scramble City guys, and are already well in to the realms of Liokaiser, Dinoking and the Seacons.

Defensor

Today, we’re going to be taking a look at Maketoys third combiner offering; Guardia, their version of the Protectobots, and we will be doing so alongside comparison shots of the Combiner Wars Defensor.

AXLE / GROOVE


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Groove is possibly the hardest figure of the team to do right for a multitude of reasons.  His scaling compared to his other team members makes zero sense, but this is G1 influenced, and Maketoys seemed to judge the fans wants, needs and expectations better than Hasbro with this one.

The robot mode for Axle just oozes character.  They’ve managed to do a complete 180 with the character and actually make him look cool.  His hyper-stylised and uber-poseable lean robot mode is very reminiscent of manga stylings , and I think people could criticise the company for going such a different direction for Axle, however, I think we’ve all come to expect this sort of creative liberty from the amazing designers that Maketoys employ.  If this was the first figure out of the gate from a new company, I’m sure it would be more divisive, but after Giant and Quantron, we have a bloody good idea what to expect from this company and designer, and stylised cool-ass ‘bots are the way to go.

Hasbro’s first attempt at CW Groove is a bit… well;

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I’m not with him.

Transformation wise, the Hasbro bots win.  I don’t want to have to say this four times, so presume I feel this way about all of the others except when I mention otherwise.  The Maketoys ones are not awful to transform, I found them easier and way more instinctual than both Giant and Quantron limbs.  I managed to transform all four of them from robot mode to vehicle mode without instructions all within the running time of Jaws 3 (1 hour 20).  I say this a lot, but I genuinely believe that had these been packaged in alt. mode, the first transformation experience would be so much more positive it would improve people’s perceptions of the transformations.

E4

Groove’s G1 figure was the first Transformers motorcycle attempt, and he was always a bit basic; making him a police bike might have hurt his aesthetic, but it provided the extra bulk necessary to pad him out for a combiner limb.  It’s a bit unfair to compare the two we have here, as the scale is so different, not to mention the disparity in pricing.  Hasbro CW Groove makes a great pocket money bot, and kudos to Hasbro for trying to think about scaling by making Groove a smaller bot and chest attachment, even if the majority of fans want the old-school look.  As I always say, it’s great to have the option, and I love the attempt to add to the legacy of the brand not merely draw from it’s past that characters like Rook deliver.  Overall, I like the idea of the small bike mode a lot more than the execution.  Whereas the Maketoys one looks damn cool in both modes, and the bike mode is an especially pleasing end result.


ROVER / STREETWISE

 

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Streetwise is a bit of an also-fan in the Transformers history book, except for an excellent Christmas issue of the UK comic.  Perhaps it was a tad redundant having a second police car on the good-guys side?  To further compound bargain-Prowl comparisons, they also made him a Nissan Fairlady.  Doh!  Thankfully, two things made this guy stand out back in 1986, one was his fairly unique transformation making his front windshield his chest, and the other was his unique head-sculpt, completely separate from his combiner peg giving him a lot of character.   Thankfully, the Maketoys release; Rover, follows this unique transformation, which is great because I feel it gives his robot mode a really unique look.  Not so the CW figure, as it could be one of 100 characters, but then none of the Combiner Wars characters seem to integrate car parts into their robot mode particularly well, leaving Prowl’s robot mode hood-less and killing a key part of his character in the process.

Head wise, I cannot fault any of the head sculpts of the Combiner Wars line, they are an absolute highlight of the line across the board, and Streetwise is no exception.  Rover’s is equally good, similar enough to be recognisable as Streetwise, while different enough to not get sued have a character all of his own.

 

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Transformation; again you have to give it to Combiner Wars, just for it’s fun fiddle factor and done in seconds change.  Rover isn’t too bad, but the more involved transformation does give him split down the middle syndrome, similar to the P:RID release of Vehicon.  I feel this is the price we pay for a more involved robot mode which integrates parts.  Contrary to this, the CW Streetwise is uber clean in vehicle mode, though fairly generic with a bit of a shell-former robot hiding within.

 

E1

“What’s got four wheels, a £50 price tag, and goes Woof? Maketoys Rover!” Thanks Alan.

Technically, he transforms into a Sheriff’s car, rather than a police car.  You wouldn’t know this looking at the CW release, which just has police lazily branded on him, and no efforts to even place a sheriff badge on him somewhere.  Repaints have killed a lot of the car molds for me in the CW line, and I really like how distinct Rover looks, and his SHERIFF badges are hard to miss.


MT Himed / First Aid


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First Aid, probably considered a Ratchet replacement for the 1986 range after the great cull of The Movie.  First Aid’s face-plate has somehow always managed to convey a lot of character, and that’s definitely carried over into this sculpt.  The inverse red cross on his chest somehow manages to look more Christian Rock album cover than I think it was intended.

Somehow, the boxy little ambulance guy ends up looking super suave.  They’ve somehow kept him lean and athletic.

 

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The transformation on Himed isn’t so bad, and honestly, I’m pretty amazed by the engineering involved.  That’s a crap ton of robot packed into a tiny little alt. mode that ends up smaller than the CW toy.  It’s one of the cleverest transformations I’ve played with, and at times makes you believe in mass shifting.  Compact.

 

E2
It’s hard to make an ambulance look super dynamic and interesting, but at least Himed looks like First Aid in alt. mode, as once again, that alt. mode could be any one of maybe 6 different characters.  The clear windshield makes a big difference to me, and I also like the lack of huge, visible weapon ports.  Yet all of the Maketoys guys can use their weapons for a weaponised vehicle mode no problem.

MT Katana / Blades

 

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Katana is probably the most interesting figure in the set, in terms of what has come before with small helicopter ‘bots, and what we get here.  Sure, we’ve had some decent helicopter toys with varied designs in recent years; Springer, CHUG Blades, Skyhammer – but few in a deluxe scale.  Tomahawk came the closest, but his legs suffered a lot.

What we have here is a hyper stylised, lean, athletic poseable figure complete with all the hyperbolic terms I used with all the other figures, but with the added bonus of having a fantastic transformation.

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Katana is the biggest member of the team, limb-wise, and he’s just great.  So much fun to fiddle with, pose and play with.  I know that rotors becoming swords is the biggest cliche to hit Transformers since green construction vehicles, but I think the melee weapons really help give him a bit of extra character and identity within this team.

E3
In vehicle mode, Katana looks great, and little details such as fold-out landing gear makes a real difference.  I also welcome the four helicopter blades over the two on Blades.  Overall, I like the design solution to hide the arms as guns on the CW version, but I like the clean helicopter mode and the option to attach weaponry  the MT version affords.

CONCLUSION

Interestingly, back in 2012 I opted for Hercules over Maketoys Giant, I preferred the bulk of the robot mods and found the transformation of the TFC versions to be more fun.  Giant was just too far out there aesthetically, and different from my idea of Devastator.  Fast forward a few years, and we have Quantron, Guardia, FP Intimidator and the FP Bruticus upgrade kit, and these combiners have such a distinct look and styling, that what I once considered a weakness, I now consider their greatest strength.

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Maketoys transformation really are the other end of the spectrum to the CW, with CW looking like it hasn’t learned anything about transformations other than articulation since 1986.  Is this a plus or a negative, and for which set?  Well, that’s up to the individual, with many people preferring the Fiddle Former aspect of the CW range, and yes, they are fun, yet sometimes there is something more rewarding in a complex transformation, no?

Maketoys give me everything I want in a combining Bot, and I don’t mind the price-point as they feel like quality products throughout, and at no point was I scared of breakages, but at the same time there is a part of me that would have liked slightly simpler transformations.  I feel there is a middle ground somewhere between complexity, pricepoint and aesthetic, which has not been hit yet with combiners, though I feel Classics era figures had the balance right, but no combiners.  Go figure.

CWprotecto

Despite the matching character choices and end game, these figures really are aimed at two completely different markets, and that’s pretty cool.  The costs involved, not to mention the ease in which you can pick up the majority of CW figures, make the CW an obvious choice for the majority of collectors.  Should you want something more, and you’re not afraid by the price of entry, then Maketoys have the stylised bots for you.

So which one is better?  Quite simply, only the individual can decide.

Ultimately, I personally feel that with just a few minor changes, the CW would be great toys and very display worthy, but like a lot of Hasbro figures post 2011, they’re just a bit too simple, light, and cheap for me.  I find the clip-on wheels particularly lame.  For that reason, and space reasons, I am keeping the MT, but I’m holding out for a G2 Defensor set, so I can have the best of both worlds.

G2_Menasor_and_G2_Defensor

As soon as Vulcan is in hand, I will do a Hotspot comparison, and a combined mode comparison.

guardia

Thanks for reading.

You can find a full selection of Maketoys products right here.

As strong as a Diamond, as fast as a Cyclone;  Diaclone!

diacloneart

 

Seems everyone is going Diaclone mad with the release of the Diaclone V2 series.  Good!  About time.

The earliest releases of Diaclone were quite different to the later Car Robots series that we know and love from their eventual licensing agreement and development with Hasbro, they were of a more science fiction bent, featuring the good Diaclone drivers and their (seemingly occasionally sentient) vehicles and armour, fighting the Evil Waruder Empire, some of whom later became the Insecticons (a name later used in Transformers for the Botcon 2015 Waruder set of Waspinator repaints). zetabio

We all know how early Diaclone and Micro-change figures were re-packaged, re-imagined and re-branded and released as Transformers in 1984 (if you’re unsure as to the who and the what, click here), what is perhaps less known is how some of the early non-TF molds of Diaclone were released in the West, fully licensed by Takara and put out by Hayes Ltd in 1981 as part of the Grandstand Converters line, which contained a mash-up of various toys from a multitude of different lines.

 

The most common of these is the Diaclone Gats Blocker which was released in the Grandstand line as Alphatron, but other releases included a Microman vehicle which was included as Deltrian Tracker, one of the Waruders which was released as Siclonoid, and some of the more savvy of you may have noticed Omega Supreme in different colour scheme parading around as Omegatron, this was duel-licensed from Tomy / Toybox for UK release in Converters, and may have been the reason that Omega Supreme did not get a UK release.  Over time, we’ll take a look at all these guys, but today we’re taking a look at a latter-day Grandstand Converters figure from the second range; Zetanoid.

 

Zetanoid / Dia-Attacker

 

Z1

 

Any of the green packaged Converters range are from the second range which was made in much smaller numbers, and it is speculated that it may be harder to find than the original Diaclone Dia-Attacker release.  Released in 1985, the packaging only features a date-stamp for 1981, but this is referring to Takara’s original copyright date for the mold.  The packaging is pretty disappointing, with the same image on the back and front of the packaging which really wastes the potential of showing exactly what the toy can do, and a generic throwaway story and profile on the side of packaging that offers less insight and character into the Converters background than the (uniquely British) little comics on the back of Space Raiders crisps.

 

zetabio spaceraiders

 

The differences between Zetanoid and Dia-Attacker are minor, heck, even the inner styrofoam containers are identical.  The most glaring omission from the Zetanoid set are the Diaclone drivers, these were absent from most of the Diaclone re-releases (including the Transformers range).  The missiles are included (although long since lost in my version), and a running change seems to be that the head-crest that comes with Zetanoid is now yellow, rather than the original Diaclone chrome plated, though I have seen evidence of both releases with the Gig and Takara releases.  The chrome on the toy often wears, and reveals all the molded plastic underneath to be the same yellow as the head-crest, so whether some of the head-crests just escaped the chroming process by design or accident is unknown.  Another common defect is the chest stickers, which are prone to wear and cracking on the flexible plastic material.

 

 

 

 

Z2

 

The toy interacts well with the Diaclone drivers as seen above, and you can swap the (slightly too large) fists out with the little vehicle pods for extra playability, although sadly the vehicle pods and fists don’t seem to store well in the missile holes.  You can also rotate the fists and seat a Diaclone driver in the back of them, which looks a bit odd, but explains the slight over-sized-ness of them.

Z4

 

The head sculpt is awesome, channeling more than a little bit of KISS’s Peter Criss.  It’s one of the most distinct faces in a line note-worthy for it’s awesome head designs.  Purely subjective, but I’ve always felt Takara’s robot faces are what gave Transformers the edge over Go-Bots in making us invest in these characters for 30 plus years, and these same faces are evident all the way back to early Diaclone, all the way up to latter-day Brave toys.

 

diaattacker2

A look at a release packaged with the Diaclone drivers, missiles, and two head-crests, in yellow and chrome.

 

This is one of the examples of early Diaclone which actually transforms, rather than pulling apart into separate components like Gats-blocker, Dia-Battle, or even Robot Fortress X.  The transformation is basic, fold the arms under, put the cod-piece / cockpit forward, rotate the head back section forward into the chest section, and swing the legs backwards rotating the wings in the process.  Ta-da!

 

Z3

 

You can also choose to store the fists in the arms whilst in vehicle mode, it does limit the playability of the vehicle pods which can also plug in under there.  As well as the two smaller pods, the larger vehicle which sits on top of the vehicle mode and stores on the back of the robot mode is detachable (although sliding a vehicle on top of 30 years old mint chrome is never fun and always a risk), and this gives an extra dimension of playability.

It’s a fun toy, although I feel the lack of Diaclone Drivers hurts the release, in a same way that as a kid I always felt there was something missing for the driver seats and cockpits of the early G1 toys.

 

diaattacker

Diaclone Release

 

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Rear of box, Gig release

It seems a collectors work is never done; whilst researching this article I have seen photos and evidence of a black and purple knock off of this mold, which I now really need.  Sigh.

Thanks for reading, and if you want to get onboard with the new Diaclone V2, keep an eye on the Kapow! website for those, and the unofficial Perfect Effect offerings.

In the official corner, weighing in at 3 metric tons; Hasbro Sunstreaker and Diakron Red Sunstreaker, in the 3rd Party Corner, weighing in at a handsome £70 each (if you can find the yellow one), Badcube’s Sunsurge and Sentinel Blaze.

Who will win?:  The fans (cliched applause for a cliched answer).

Sunstreakercharart

 

What a time to be a Transformer collector!  There is more knowledge and interest in Diaclone than there has been for years thanks to the combined efforts of a huge amount of fan research and investigation into classic pre-Transformer releases, Diaclone V2 releases, a wealth of official Masterpiece repaints (including Clampdown, Red Tracks / Roadrage, Blue Bluestreak, forthcoming Powered Convoy / Delta Magnus, Loud Pedal / Black Tracks and many more) and thanks to 3P companies, we even get interesting gaps filled thanks to releases such as Maketoys Wrestle / Grapple and MMC’s Liger repaint giving us Red Mirage.

Today, we’re taking a look at what 3rd Party have done for us lately, namely; filling a Sunstreaker shaped gap in our collection, and giving us a red repaint too in the process.  And because I love ya, we’ll be looking at the original releases as well with a decent sized gallery of comparisons.

Diakron DK-1 – Red Sunstreaker

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Shown here is my original Diakron DK-1, a North American release of Diaclone Countach LP500S, originally released by Takara in Japan.  The short lived Diakron range featured this guy, Black Ironhide (later released by eHobby as Protect Black Ironhide, an official Transformer) and a Blue version of Trailbreaker (coming soon in future blogs).
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This mold is credited as being the first ever Transformer design, with credit to Kohjin Ohno (our Lord and master), so it’s a pretty important slice of Transformers right here.  It was also released in Diaclone as a Police Car type in white, with red detailing on the head and a lightbar.  More details here at the excellent TFsquareone blog.

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Many Transformers fans consider it odd that eHobby have never released Sunstreaker in red as an official Transformer like they have Tigertrack (yellow Sideswipe), but they’ve not released Sunstreaker either, and the rumour is the original mold for one of his arms has been lost in storage.  You might not know is that Sunstreaker’s original working name was Spin Out*, which is a name that the TFwiki (and TFCC) uses as an assumed name for this mold in red.  Although the issue does get more confusing below…


Transformers Sunstreaker

 

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Released in the first wave of Transformers in 1984 as Sunstreaker, along with his brother Sideswipe in red, having swapped colours (but you all knew that, right?).

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Note the Car Robo sticker on Red Streaker

Adding more nerdy trivia to proceedings; there has oft been confusion over the bios for the two toys, with evidence supporting that their colours and names were swapped.  In the very first mention of Transformers in Marvel Age #17, Sideswipe’s description matches Sunstreaker (with references to pile-driver arms and a rocket back-pack), and Sunstreaker is absent replaced by Spin-Out’s description, which matches the bot we know as Sideswipe (shoulder mounted missile launcher).  Whether a decision to swap colour schemes created this confusion, or whether the paint swap happened accidentally because of confusion between the two characters, is unknown.  We’ll never know how deep the confusion went, and whether these guys are the Zuckuss and 4-LOM of Transformers (SSIRSIY!), but it does appear that way.*

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It’s worth pointing out that Sunstreaker does not become a Lamborghini Countach LP500S like his brother, instead he transforms into an unlicensed, unapproved and heavily modified Lamborghini Countach concept car.  This seemingly minor detail has a serious knock on effect down the line, as we’ll discuss later.

 

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Diaclone colours and TF releases.

 

BadCube OTS-08 SunSurge

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BadCube was teased some time ago, and the war was on against newcomer Omnigonix, whose ironically named Spin-Out (what, it’s not like Hasbro or Takara ever used it!) recently came out to a chorus of complaints and disappointment.  Whatever you think of this figure, he has definitely won the war.  So far.

 

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Released at the beginning of 2016, this somewhat divisive figure is a complex little beast.  Some people dislike the chest-cheat, with his windshield and alt. mode roof hiding away in favour of a smaller, arguably more screen accurate chest-plate.  I’ve heard at least one fan derisively accuse SunSurge of looking like a young girl with big feet in a push-up sports bra, and I have to admit a certain Humberto Ramos influence in the feet, but in a way that works for me.  Is there a better way to do it?  I feel it’s very subjective.  Omnigonix tries to follow the original G1 transformation in that he uses the alt. mode windshield and roof as his chest, but some feel this looks too big to achieve that animation model aesthetic that the Masterpiece line is veering towards.

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Sometimes called Rubik’s SunSurge by sarcastic people like me, he can be tricky to transform, but I should point out that it is possible to transform him out of the box without instructions, as I did it twice.  Thankfully, these guys are packaged in alt. mode  (yay!) which means the first transformation is a lot more fun than trying to compact it back down, which can be very tricky indeed.

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Sunsurge with MP Tigertrack

 

 

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Stuck in the middle with you!

I don’t think anyone can argue with the results of the alt. mode, it’s pretty much exactly what anyone would want.  It scales perfectly as a Lamborghini with the official MP Sideswipe, and perfectly nails the custom / modified rear engine / scoop look of the G1 toy.  A lot of people complain about the back of the car, I address that in the Sentinel write-up below.

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G1 and BadCube

 

There are plenty of options with this toy as well, the weapon stores on the alt. mode for a modified attack mode, exactly like we’ve seen across the MP line – I love this feature as it adds a lot play value, not to mention stops people like me losing parts.  As well as this, we get spare parts, so you can swap out chromed parts for subdued painted silver parts for the spoiler, wheels, and engine scoop.  Great value and attention to detail.

 

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G1, BadCube and Henkei

 

Badcube Sentinel Blaze


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Released very recently indeed by BadCube, we get the lovely Diaclone homage I wanted from the first time I saw SunSurge teased.  The red is perfect, and he fits in with the rest of the MP line effortlessly, and makes me glad I committed to a separate Diaclone MP subline.

 

 

 

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Some people complained about the back of the car, but to be honest, it’s absolutely no worse than the original 1984 release which I include for comparison.

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Badcube in weaponised mode.

Few display these in alt. mode (which is a shame as they are beautiful) and fewer still display them in alt. mode facing backwards.  I suppose an argument could be made for lack of real world accuracy, but this modified Lambo does not exist in the real world.  And even if it did, I doubt it would become a cool-ass robot.  Yes, reality sucks.

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Maybe Repro Labels can help?

 

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Conclusion

Are these acceptable figures to use for Sunstreaker / Red Sunstreaker, or is it merely a stand-in?  I guess that depends entirely on your subjective point-of-view.  Traditionally, I’m not a fan of cheats, and the radiator grills in both MP01 and MP-10 both annoy me, but don’t stop me owning the figures, and I barely hear people complain about those, yet many TF fans complain about this guys cheat.  For me, I’m thankful that BadCube committed to this look, rather than compromising with a midway cheat, this way, we have the best of both worlds (if you can get past Omnigonix’s QC and bad reputation).

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All the yellow

 

I absolutely adore this toy, it looks brilliant in both modes, gives us one of those fantastic key Ark characters we sorely need to stop our MP Sideswipes from getting lonely.  We need this toy.

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But what happens if and when we get an official Sunstreaker?  Sadly, I think we know the answer from most fans.  First though, I don’t thing we can count on Sunstreaker being an inevitable MP release, Takara have had a license agreement with Lamborghini since the very start of the new MP cars line-up, so why no Sunstreaker?  As I’m sure many of you are aware, there is a possibility that Lamborghini (who are VERY protective of their LUXURY brand) will refuse to license an unsanctioned modification as an official product, and Takara wouldn’t be able to do it without their approval.  Sticky territory.  As a silver lining, perhaps we should look to the Super Deformed QT release of Sideswipe, which is fully licensed by Lamborghini – how is Sunstreaker different from a deform?

 

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Fully licensed and approved!

Ultimately though, I do not believe that an official MP disqualifies a 3P offering.  I can’t see how MT Hound or MMC’s Mirage homages can be beaten, and I’m someone who replaced MP09 with Carry and kept Quakewave over MP Laserwave.

With the releases of MP Ironhide and Ratchet, and the initial images of Inferno, it seems that Takara is going fully towards show accuracy, rather than maintaining the real world / toy / animation model balance that the line originally strove towards.  If this is the case, then there is totally a place for more comic / toy accurate interpretation of characters for people like me.

Even if we do get Sunstreaker officially, and it totally blows us all away and has that magic “Eureka!” moment we all crave from MP, I dare say at the very least I will keep Sentintel Blaze at the absolute minimum, so I can have the best of both worlds with official and 3P, like I plan to do with Wrestle and MP Inferno, if Inferno somehow convinces me to part with the amazing Hellfire.

 

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What more could a toy collector want than that?

BadCube Sentinel is on stock at Kapow right now!  Go to, and secure your Diaclone repaint future!

*Spin-Out naming clarification thanks to the immense knowledge of Maz!  An excellent article here covers Marvel Age #17.

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Several people have voiced outrage about presumed cost-cutting measures on the Masterpiece line, the drop down to plastic tyres seems to rankle many collectors, and while I understand there may be practical reasons behind the change, I have to say I miss the smell of rubber tyres, and the overall higher quality feel they provide.

However, these sorts of cost-cutting measures are nothing new.  Metroplex had running changes removing rubber wheels, Powermaster Prime was significantly simplified compared to Takara’s Ginrai, and figures like Octane and Astrotrain were simplified after their initial prototypes.  For me though, one figure stands out above all the rest; the running changes seen so often on the later 1986 versions of Ultra Magnus.

As a kid, I only ever had, or knew about, the unpainted, plastic wheeled, cheaper Ultra Magnus.  I was never really a fan of the toy or the character growing up.  My opinions on the toy changed pretty rapidly once I found out that the original release was of a much better quality across the board.

 

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In this article, we’ll have a side-by-side comparison showcasing the difference between the second run UK release of plastic wheel Ultra Magnus (always on the left), and the initial release (always on the right).  For the sake of this article, we’re using the 2002 reissue as a stand-in for the original release, as they are identical toys except for a couple of changes on the missiles and shorter smokestacks.

Be warned, this is probably my most nit-picky article yet, but it was actually requested by someone in a Facebook group as they had no idea of the different release.

 

ULTRA MAGNUS VS ULTRA MAGNUS

 

 

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If we look at the two figures dead on, the only really noticeable difference is in the helmet, and it’s lack of paint detail.

 

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A two-piece cast which is then glued together, the head is the most defining part of the character, and without the paint it’s really hard to even consider the figure Ultra Magnus.  For me this is the biggest sin of the set.

 

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Unfortunately, this was also carried over onto the “White Prime” cab section of Ultra Magnus.  A shame, because the first run on the right had the same paint detail as Takara’s Powered Convoy, the toy which pre-dated Ultra Magnus, and was intended as a powered up version of Convoy, rather than a new character all in himself.  How different would the cartoon and animated movie been had the writers decided to save this power suit for Optimus Prime, maybe even using it as the suit that restores him to life at the end of the movie, and leads to ultimate victory?  We’ll never know.

To the character of Ultra Magnus, this detail doesn’t matter to much, but as a kid, it makes the toy a whole extra character in it’s own right, rather than the sad, dead-eyed white Prime that ruined my slightly inconvenienced but made very little overall difference to my childhood.

 

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While we’re up top, look at the difference a little bit of perspex can make.  I’ve always felt the removal of the windshield weakened the overall look of the alt. mode, and hurt the White Prime mode, although not as much as the paint.  At this point, let’s just be glad they bothered to give us the small hands for the cab section at all!

 

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Smokestacks detail.  Okay, ignore the size disparity as the original release had normal length smoke-stacks, but the one on the right is clearly a nice chrome plated part.  The late 1986 onward release merely had generic white plastic, with a top coat of silver paint.  While they had that out, it’s a shame they couldn’t hit the blue helmet (oo-er missus).

 

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Wheels.  Plastic on the left, chromed with rubber tyres on the right.  I’m not sure why, I’ve always loved rubber tyres on my toys and even as a kid I saw it as a mark of real quality.  Maybe if Optimus Prime and the other Autobots always had plastic tyres it wouldn’t have caught my attention, but after the quality of the first two years of G1, I felt this very noticable.  Ultra Magnus has ten tyres, which are very noticable in alt. mode and on White Prime, that’s a lot of time lost by factory staff putting rubber tyres on chrome wheels.

 

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Ugh, where to begin.  First, lets look at the rubber tyre at the top of the one on the right, it has a sort of tab protruding 2 mil or so from the center (better picture below).  This provides extra stability for the figure in combined mode, and helps kids line up White Prime when inserting him into the armour, and takes some of the weight and stress out of White Primes headlights / hand pegs.  I distinctly remember this as a kid, so I’m sure someone at school had the first release.  Why would Hasbro change this?  Well, tooling and producing 10 identical wheels is cheaper than tooling and producing 8 and 2 different, and reduces the risk of bad factory QC down to the wrong wheel being installed.

Again, chromed parts have been replaced with white plastic, this time completely unpainted, which really hurts the can section and the alt. mode.  It also affects the stability of the figure because…

 

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…well, I’m not sure if it’s because the plastic is cheaper, but the teeth tend to wear down much, much quicker on the all plastic version on the left.  The spring holding the whole mechanism together is noticeable less coiled and thus weaker on the plastic version.  As a dealer, I’ve bought in hundreds of Ultra Magni over the years, and floppy legged white cabs are very, very common.  Even beater G1 Primes tend to have a bit of stability at the hips, even if the knees are trashed.

 

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Metal feet (not a dancing penguin Rob Halford voiced animated movie) on the right, versus plastic feet on the cheaper second run.  Does it make much of a difference?  Actually, it probably helps reduce damage during play having the plastic (as we say with Binaltech Vs Alternator), however, the extra metal does add some stability to the figure in White Prime robot mode.


Summation

 

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It’s easy to see Ultra Magnus massively differs from his Diaclone predecessor Powered Convoy in that Hasbro never intended for the cab section of Ultra Magnus to be used as a character in his own right.  Indeed, in the cartoon and the comics, his cab was swallowed whole by the trailer (as seen in the stunning Masterpiece release above) rather than being a power suit with additional armour (a look that was introduced during the second Dreamwave miniseries in October 2003, and then the concept was utilised for Fans Project’s first full figure; City Commander).

 

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Because of this, I believe Hasbro felt it made sense to minimise the attention to detail on the cab section and reduced the cost to maximise profits, it’s very sad that along the way the paint was also removed from the helmet, as this had a knock on effect of really damaging the look of the figure in combined / powersuit mode.  However, the White Prime robot mode is heavily featured right on the front of the box packaging (albeit without face paint), so again, it is weird they would change even a secondary aspect of the figure that drastically after it’s initial release.

 

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Ultimately, cost cutting will always happen.  I personally think the move to lower part counts and simplified figures combined with gimmick-Master of the month helped path the road to G1 cancellation, however no toyline formed in the eighties was expected to last more than 3-4 years, so the fact we’re even here 32 years later suggests that maybe Hasbro knew what they were doing.

 

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Original 1986 first run (Made in Japan) with large smokestacks and 1986 second run (Made in Macau).

 

Last but not least, let’s get real nerdy.

The original 1986 Rubber tyre release of Magnus is marked as Made in Japan, the reissue of it from 2002 is marked Made in China, and of all the UK available second run plastic tyres I’ve checked (three today), all are marked Made in Macua.  All of them are date-stamped 1984 – the year of the original release of the mold.  If you find any with different markings, please comment below.

 

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Thanks to Kapow for hosting these blogs and providing some of the figures, various Magni including the forthcoming Original Animation / Powered Convoy colours Delta Magnus – the subject of a forthcoming comparison blog – are available here.

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