The Waruder are a faction with a loose and varied affiliation with the Transformers brand over the decades.

 

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Originally, the Waruder (Waru meaning evil in Japanese) were the enemy faction in the Diaclone toyline, designed by Macross designers Shoji Kawamori and Kazutaka Miyatake.  The most well recognised of these are Kabutron, Battas and Kuwagatrer, mostly because of their release in the Transformers toyline in 1985 with new colours as the Insecticons Bombshell, Kickback and Shrapnel respectively.  As these things seem to go, they were eventually released in the Transformers toyline in their original colours as an eHobby exclusive set in 2004, under the names Salvo, Shothole and Zaptrap, as the Insecticon Clones.  We’ll be looking at these (and the US only Deluxe Insecticons) in more detail the future, as they are all important to the legacy of the Transformers.

 

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With the resurgence of the Diaclone toyline from Takara, we expect to see new official Waruders at some point, but for now there is a dearth of opponents for Dia-Battles to fight.  However, there is a solution at hand, thanks to the Botcon 2015 Waruder Maruaders four-pack, this “troop-builder” set was limited to 1500 and features four distinctive repaints, and was the first time the Waruder name was directly affiliated with the TF brand.

 

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While these were not individually named at the time of release – and somewhat disappointingly shared the same bio card – their identities have been somewhat fleshed out as part of the Fun Publishing Timelines collectors club storyline; TransTech (unrelated to the abandoned Beast Machines follow-up from Mainframe).

The Waruder Maruaders are a techno-organic drone shells piloted internally by a Waruder pilot.  While this is true in the fiction, this is not replicated with the toys, which are merely re-decos of Generations Waspinator figures paired with the repainted versions of the Waspinator mini-figure / target-master that was partnered with the 2013 Legends Starscream figure.

This set is Waspinator partnered with Waspinator, x 4.  Waspinception, maybe?

 

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Parasite

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Partnered with Ripper, Parasite is based on an unreleased Horrorcon redeco of Transmetal Waspinator

Mudfighter

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Based on the original Fox Kids Waspinator deco, this figure is partnered with Thrasher.

Storm Rider

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Storm Rider’s redeco isn’t based on a Waspinator toy, but on the original Warudaros toy from Diaclone, and comes partnered with Crusher as standard.

Paralyzer

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Based somewhat obscurely on the 2007 Bug Bite figure, this beautiful white, black, pink and purple is my personal favourite of the line, and comes partnered with the Buzzer figure.

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While we’re not spoiled for choice, these beautiful figures work amazingly well with the new Diabattles figure.

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As well as a whole host of 3rd party Insecticons, the second product from the Diaclone V2 reboot range, Powered Suit, is now available to order from Kapow Toys, along with a set of Dia-naut figures.

These curious finds entered my sphere of attention about five years ago, when a junker lot from a car-boot sale yielded an interesting result; amoung the usual detritus of broken Bayformers was a small Nissan Cherry Vannette, in pre-Transformers Diaclone black, but smaller, and with no robot mode.  Immediately I checked the copyright stamp to see Takara, and a tatty remaining sticker on the front bumper informed me this was indeed Diaclone.

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Somehow they had escaped my attention to that point (probably because my focus up until that point had been on completing my US / European G1 collection), but once they were in my field of vision, and with a little research informing me that this was quite a small sub-set known as Diaclone Change Attackers or Attacars, I set out to find the other two to complete the set.  They were also distributed as part of the Ceji Diaclone Joustra line and as part of Gig’s Trasformers line.

I managed to score the red Turbo 2000 (a Mitsubishi Stallion) from Maziar himself a couple of years back, and have been on the look out for the final piece – Cheetah – for a few years, making him an absolute priority at this years Botcon.  Although I did find one at Botcon, he was top dollar, and I continued my search hoping to find a loose one at a more reasonable price so I could finally finish the set and write this article.

A few missed eBay auctions, including one where I set the alarm for 4:30am only for the eBay app to freeze whilst loading an advert in the final 7 seconds of the auction, and my frustration eventually led me to pay more than I wanted to for a MIB example.

Lets take a look at them.

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As always, these toys have different names for the Japanese and European markets, I’m not particularly fussy about which versions I have as I collect molds first and foremost, the packaging (whilst beautiful) is always secondary to my collection concerns.  Its the only way I can keep my collection slightly manageable.  From left to right we have the boxy looking Lamborghini Cheetah in yellow (simply Destroy Car Cheetah for the Italian market), Nissan Oneboxcar Vannette (Destroy Car Van in Italy) in black, and Mitsubishi Stallion (Destroy Car Turbo 2000) in red.

 
The Japanese versions of these came with Diaclone Drivers, and they’re a really fun part of the set, especially with Turbo 2000, as the Driver is more visible in the disguised mode than in the Attack mode.  It’s a shame as this wasn’t carried over for the other releases of these toys, because without the drivers you do lose half the fun of the attack modes.  Owning a few Diaclone Drivers now, I feel much the same way about the first two years of Transformers now, especially as Hasbro could have surely made cheap little Spike’s and Sparkplugs very cheaply, and I remember my brother and I insisting at the time the toys had been designed with pilots in mind, with no concept of pre-Transformers in our young brains – the way information was exchanged made the world a much bigger place back then.

 

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These are fairly small toys, smaller than G1 Ironhide and Ratchet as I said earlier, slightly bigger than a Matchbox car, but a similar size with fixed axles on the rear to help the “pull-back and go action feature”.  This feature means they can “transform” from terrestrial vehicle to an Attack Car mode automatically, similar to the quick release feature on the Jumpstarters and Battle Chargers.

 

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As you can see, the attack modes are fun enough, and the addition of chrome pieces make them feel like very classy toys, which is odd as they were clearly marketed at the lower end of the price-range spectrum.  Back then, even cheap toys seemed well manufactured.

 

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But as I mentioned earlier, it’s with the Drivers that these come alive.  For some reason making them piloted makes then hugely more fun!  Especially with that tiny head poking out at the top of Turbo 2000’s Drill tank mode.

With drivers, these make a great companion set to the Power Dashers.

 

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So yeah, I paid way too much for a MIB Gig version of Cheetah, absolutely Mint with an unused sticker-sheet.  I keep saying I’m not a box collector, but evidence to the contrary keeps piling up all around me.  I’m also really tempted to apply the stickers!

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One of the worst things about getting a figure from a smaller subset in a condition as nice as this, is it really makes you want to go and get the other two in equally nice condition.  However, as with a lot of my collection, I like the stories behind them and how I acquired them, as that fits into the greater story of how and where I’ve collected toys over the years, and in the past when I’ve replaced old favourites for a MIB specimen, I have often regretted it later.

 

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Of course, in an ideal world I’d compile a complete set of Joustra.  If only for that fantastic Brizzi Bros. boxart!

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So, why were these never considered for the Transformers line?  I think the answer lies quite simply in the fact that they don’t transform into robots and drones were not considered for the line, after all, even the cassette minions were fully sentient.  Of course, we seem to have come full circle over the years with the DOTM-era Stealth Force subline coming very close to this concept, almost more MASK toys than Transformers.

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However, given that IDW are making moves towards their aligned continuity with MASK and Transformers coming under the same canonical roof for the first time, maybe there will be a place for these awesome little designs yet, even if only in the background of a panel, or as failed attempts at reverse engineering the technology.  It would be nice to see these guys take a bit more credit, as they are part of the grand tapestry of Takara’s design history.

 

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Hailed by many people to be the definitive Brave toy, today we take a look at Brave Fighter of Legend Da-Garn’s Pegasus Saber, released by Takara in 1992.

There is nothing conventional or by the numbers about Brave, but here we see one of the more common patterns their combiners followed, which is 3 plus 1.  3 figures make one combiner, and then another figure joins the fracas and alters the final form – sometimes majorly, sometimes merely cosmetically.

No messing, straight in we go.

Jumbo Saber, Jet Saber and Shuttle Saber

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Inspiring names, huh? If you haven’t figured them out yet, they’re written right on the figures too!!

As you can see, the theme with this set is flight.  Jet Saber might seem like the stand-out figure from this set because, lets face it, it has a bit of a Jetfire vibe, albeit more CHUG Jetfire than vintage, but those swing-wings and contrasting colours really make the figure stand-out.  Shuttle Saber does a lot of things right too, but by this point (1992) we’ve already had a few different space shuttle Transforming robots, each with various pluses and minuses.

Instead, the stand-out figure here is Jumbo Saber, mostly for doing something that most Hasbro, Takara and even 3rd party designs haven’t managed to make: a transforming robot plane that doesn’t have a robot stuck underneath it!!!

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If you look at Jumbo-Saber (now on the right), you can see how well the robot mode was hidden inside the plane, with none of the robot showing.  He makes excellent use of the under-wing engines as arms, two years before G2 Ransack attempts the same thing, and many years before Cybertron Wing-Saber (no relation) and Jetfire pull this off as convincingly.  His face also looks like the love-child of Soundwave and Brawl!

Shuttle-Saber does an amazing job of going from a white shuttle to a red robot, and Jet-Saber wins extra points for having a familiar-yet-different transformation that makes the whole thing feel intuitive.

Extra kudos to these guys for having pictures of their vehicle modes on their chests too!  This sort of detail is often lost on me, as I don’t have the heart to apply stickers to a lot of the formerly MISB examples I’ve bought, but I’m fast realising I should do this for all my Braves after I partially applied the sticker sheets to this guy, as he was far too bare without them.

Sky Saber

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Jet-Saber does a great job as a three-in-one combiner, he feels very satisfying in hand, and in many ways complete.  You wouldn’t necessarily know he has an extra trick up his sleeve, and well, that’s just how Brave likes it.

There’s an interesting mix of colours at play here with the subdued whites and blues mixing very well with a more militaristic navy colour, and then having to content with the Brazilian flag intruding upon his chest!

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Shuttle Saber makes up most of the legs, but very much in two halves, with the thighs from Jumbo Saber giving this guy a bit of a shaky looking base, but the whole thing is incredibly stable throughout and the upper body is solid like a rock.  The head mode is satisfyingly “wait, is that Prime?” in that time-honoured Brave tradition, and like most Brave combiners everything is used with no kibble or partsforming.

 

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Notice the chest sticker; an image of an unicorn.  We’ll come back to that later.

Hawk Saber

 

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Hawk Saber is the fourth member of the team, and while he is the weakest toy of the set, he does open the door for the Sabers to find their final form in a very impressive way.

 

 

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Transforming from a robot with limited articulation and a rather MOTU Sorceress head-crest which often obscures the face, into the only member of this flight team with an animal mode, already made apparent by his alt.-mode spoilerific naming.

 

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Like a lot of Fourth team members, the functionality of the final form comes at the price of the limitations of the fourth figure itself, as the toy is a far stretch from the awesomeness of the character designs for the show.  The alt. mode is a fairly basic looking hawk (in the vein of Decepticon Wingspan), and the figure doesn’t really transform for the final combination as much as pull apart.  But few argue at the result.

 

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Hawk Saber has a Phoenix on his chest – just to further confuse the already confused mythical animal status of this team –  let despite this it was actually the Sky-Saber team that returned from the dead thanks to Hawk Saber, after they died at the hands of the evil Seven Changer (yeah, you heard right Sixshot; SEVEN!  Suck it!).

Pegasus Saber

And it all leads to this!

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The four-man combined form of the Sabers; Pegasus Saber.

Considered by many to be the best Brave combiner of them all.

 

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Hawk Saber offers new front legs, relegating the Shuttle Saber parts to rear legs, as well as sprucing up the torso of Pegasus Saber.  His hawk head works better as a chest mount than it does as a character head, and the new combined form head gives Pegasus a decidedly Roman-esque look.  Although his sword is not too convincing, he is one of the first transforming robot toys I can think of to come equipped with a bow and arrow.

You may have noticed that Pegasus Saber actually transforms into a winged Centaur, but hey, whatever, it’s all mythical right?  Science cannot disprove Pegasus Saber (I wish that was a quote from the show).

https://www.youtube.com/watch?v=n4H3UBVo9uk
I’ve never actually watched the show, but I’ll happily sit down and watch all of the combination videos in a row.  Amazing stuff.

Overall

Centaur Saber is an amazing toy, and 3/4 of the individual figures are awesome in their own right.  The set gives you two amazing combined modes to choose from.  There is an awful lot to love!

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But best Brave figure ever?  Best combining robot of all time?

The Jury is out on that one I’m afraid, lest we offer subjective opinion as objective fact.  For me, there are a few other Brave combiners I prefer to Pegasus Saber, but they all offer something unique and interesting, and for me that is the entire point of the Brave toyline.  As much as I like the Scramble City toys and play pattern, I feel that somewhat defines how the Transformers brand approaches combination, which is a real shame given the accomplishments of pre-TF Raiden and Devastator (which are now 35 years old!), or the excellent Liokaiser.

It’s not that Takara slavishly cater to the Scramble City style of combination either, they have gone off track plenty of times with characters like Buildking and the excellent Rail Racer, and the attempt at line-wide duo-formers that was the Energon / Superlink line; it’s more that the fans want and expect the Scramble City play pattern, and that’s fine… but for everything?  Really?  Even Combiner Wars Liokaiser?

I for one hope that the Scramble City play-pattern of Combiner Wars has sated the fans appetite for now, and I hope over the next decade or so we can get some amazing and innovative combiner concepts from Takara and Hasbro.  Sadly though, I think the success of Combiner Wars coupled with inevitable combiner fatigue might mean it’ll be some time before we get anything close to approaching the weird and wonderful world of Brave.

But who knows, the RID toyline seems to be getting more adventurous!  Fingers crossed.


It may seem weird to us now, either as people who grew up with Beast Wars, Unicron Trilogy or even the 10 year old Movie franchise, or even as 30/40 year old adults who’ve just gotten used to tank-mode Megatrons, but there was a time when gun mode was all the rage.

 

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Growing up, I had to make do with Galvatron, running around and making electronically provided “pew-pew” noises, but before that, and before Transformers even, there was Micro-Change, and they gave us not one, but three distinct gun mode transforming robots to choose from.

 

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Although MC12 / MC13 made it over to the Transformers range as Megatron, and later MC07 received a release in the Japanese line as Browning, one of these molds never made it across to the Westernised Transformers brand.  That figure was MC11 Gun Robo S&W Magnum 44, otherwise known as MC11 Pistola Robot 44 Magnum in the Gig distributed Trasformer line, but affectionately known by most as simply Magnum 44.

 

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This was my birthday treat to myself this year, once again an expensive toy justified for my collection as a “future blog article”, when really I just wanted it for myself.  The box isn’t amazing, but it’s more than good enough for my collection, especially seeing as I’m supposed to be a Loose collector anyway (owning a unique Takara mold is the important bit for me), but I must confess to really enjoying any of the Japanese or Italian pre-Transformers releases, as I feel the packaging mitigates the risk of depreciation in the unlikely event of a reissue (legitimate or otherwise).  Sure, value is not why I collect, but all the same, it is good to protect your investment.  And damn, does the packaging make the idea of becoming a boxed collector appealing!

 

 

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Of course, there are many box variations for this guy, including a very similar Japanese text box, and of course the obligatory high-end KOs, including this most interesting and very Kingdam looking packaging featuring new character art.

 

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This is probably how this piece looks best.  Removing the outer packaging really lets this mold shine; with the lovely sleek black weapon and wooden-effect gun handle, this really is the colour toy guns look best in.  The chrome weapon also looks great, but we can see one of the parts-forming weaknesses of this mold, with the arm extension and fists packaged separately.  All bullets are included (actually includes four extra!), but for me the highlight of this version is the pack-in cardboard targets, which feature what look like Waruder bad-guys, unusual, seeing as Microchange and Diaclone were considered separate lines.

Update:  Thanks to Bryan Wilkinson for pointing out the card artwork is of the AcroSatans (amazing name) from earlier in the New Microman line circa 1982, just before Microchange started.  There is a similarity to the Waruder designs, because these too were designed by legendary Takara designer Kohjin Ohno.

 

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Small cardboard targets might not look like much, but they’re the kind of thing that are not looked after and are easily damaged or lost, and for me go one step beyond, reminding jaded adult collectors such as myself that these are toys, designed to be fun for kids, not just sit behind glass on a shelf.

 

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Lets do gun mode first, as we’ve already teased that in packaging.  This is arguably his better side; cleaner, with the metal arm pin hidden.  The little S&W sticker is an amazing detail, from a more innocent time where not everything was licensed because many companies simply didn’t have licensing wings and Intellectual Property lawyers.  As a gun, you could probably fool a few people with it, although less so with this version and it’s EU friendly orange plug (I blame Brexit!) which was absent from the Japanese releases.  Although I daresay it would be easier to convince US police that this is real than in other countries, but would you really want too?!?

 

You can pull back the hammer and that locks into place, waiting for the pull of the trigger, which is presumably what makes these fire, just like a real firearm!  However, given the delicate nature of some toy’s firing pins after 35 years, I am reticent to try!  The only real negative with this alt. mode as a disguise, is that the head doesn’t really go anywhere, and just folds down, hiding the face from view.  At a glance, and in pictures, you can’t really notice, but in hand, it is glaringly obvious – as much as you might try and justify it as a sight for targeting – and the first indication that maybe this toy isn’t as perfect as it first looks.

 

The rounded multi-slug chamber in the middle of the gun really is the most convincing part of this toy, because it’s very hard to imagine how that transforms into a robot in a convincing way.

 

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The transformation is very clever.  The legs are pretty much the same as Megatron’s; flipping forwards, stretching out and unfolding feet.  For the torso, you slide and rotate the mid-section, then there is a tiny trigger release on the back of the robot which you need to activate in order to release the chamber, you fold that down and push the metal pin which somewhat amazingly reveals an upper-arm hidden INSIDE the chamber!!!  This is brilliant, and by far the genius moment of this transformation.  Unfortunately, there is not enough space in the chamber for an entire arm, hence the arm extension and plug-in fists are necessary.  A shame, but for a toy from the early-eighties, you cannot really complain.

Every holds together nicely, but I wish the chamber could click back into place just a little more on the right hand side of the body, and the shoulder joint coming mid-way down the left shoulder / mid-torso is a little odd, as seen below.

 

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The head detail is stunning, just a fantastic and interesting sculpt, which might make you think of this toy as Rumble or Frenzy’s Dad, as there is a bit of family resemblance there!  Colour wise, this guy is actually a little bland, and you can see how the flash or red and blue on the inside of the Megatron / Browning figures made a big difference to the robot modes.

 

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Everything feels great, and the figure is sturdy and displayable, but in hand, this guy just doesn’t look as nice as it does in pictures, and I think it’s purely because you never see pictures of this guy from the side, where you can see how slightly awkward the body shape is, the slightly floaty head, and how much leftover gun just sits behind the figure’s torso.  I included one above to help people make an informed choice when considering purchasing him, because this piece is a bit of a grail item these days, and was on sale at Botcon 2016 for as high as $750 for a MIB version!

That’s not to say this guy isn’t worth picking up for your collection, and certainly, I needed to buy him and he looks great on display with the other guns!  He’s an amazing little figure for the time and an excellent piece of history, but he’s definitely one for Microchange and pre-TF collectors, and perhaps one that G1 collectors who might have considered picking up to boost their G1 Decepticons might want to evaluate, because I think Hasbro definitely made the right choice when it came to picking their Decepticon leader out of the three gun molds available.

 

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So, just who is Kiloton?  Never let it be said that the awesome chaps and chappettes over at the TFwiki leave any obscure reference untapped, and they like to associate the obscure Kiloton character and Megatron mentor as a reference to this unused pre-TF mold.  Not for me, personally, but I always enjoy attempts to integrate unused molds into TF lore.

Sadly, there have been zero official or third party updates to this character.  Ever.  So it’s difficult to show comparisons to how he might look in 2016, or to include links back to Kapow, but just go check out the site and look at their selection of Megatrons and third party versions to see whether you prefer gun modes, or modern updated modes.  What do you think, has the time of gun mode passed?  Did G2 Megatron get it right?  Comment below, and thanks for reading!

Today we look at one of the bigger molds from the end of the Transformers line, an item that was exclusive to Asia as part of the Zone line in 1990, and then a few years later as part of Brave Express Might Gaine in 1993

DAI ATLAS

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C-888 Dai Atlas KO

 

 

Dai Atlas was the new Autobot Commander in the (very) short-lived Zone mono-series, and was the flagship of the 1990 line, including a box-set release as Big Powered, along with Sonic Bomber and Roadfire.

 

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Dai Atlas is a quadformer, with four alt. modes (which feel more like 3 and a half), and because of his Micromaster compatibility one of those is the obligatory base mode.  His son Speeder accompanies him as a Micromaster partner, and we’ll show him in more focus in a few minutes.

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He’s a very basic robot in terms of poseability, with only the arms moving, a term I tend to call Shampoo-Bottle Syndrome, as that is the same level of poseability as found in most character model Shampoo Bottles.  He is a great looking robot, with a lot of character.

 

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Unfortunately, the version of the mold we’re looking at today is the “high-end” Vintage KO released a number of years back, designated C-888, as 8 is considered a lucky and prosperous number in China.  As such, there are problems with the mold:  Number One – absolute top of the list – is the head, on this version it has been glued on wonky, and badly painted.  The second blemish are the wings, that do not hold in place as well as you would expect or want them to, and come far short of what I’ve experience with genuine versions of the mold.  The rest of the figure is very good quality, to the point that the joints are probably slightly better than the Brave version.  Overall, I would say the KO makes a good temporary stand-in especially as a cheaper alternative, but it’s not to be mistaken for the real thing.

 

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Dai Atlas is motorized, and arguably it’s greatest use is using the motorized treads as moving walkways for the base mode.  The city can link up to other Micromaster bases, including those of Roadfire and Sonic Bomber.  The functionality of those figures also comes in to play in the alt. modes, with Roadfire and Dai Atlas forming Land Powered, Sonic Bomber and Dai Atlas forming Sky Powered, and all three together forming Big Powered, hence the name of the box-set release.  We’ll be looking at Big Powered and there cross-over functionality in a future blog, today we concentrate on the Dai Atlas mold.

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His Drill Tank mode above is also motorised, and can move forward or backwards.  It’s quite a fun mode, as Speeder can  man the gun turret as it goes.

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His Jet mode is basically his Drill Tank mode, with the arms folded backwards, gun removed, trap-door closed and the clip-on wings attached.  It makes for a rather clunky and bottom heavy “Jet”, but it’s sort of fun in that later-day Takara way.

For me, the absolute high-light of this mold are the accessories, and their multiple uses.  The base-mode gun turret can stand on it’s own with the use of a little grey platform, the wings can become a Sword of sorts which (sort of, maybe) looks like a “Z”, and the blue ramps from base mode can join with part of the gun turret to form a shield for robot mode.  Even the little radar dishes from city mode have a use as shields of a sort for the gun.  Not everything can be used in every mode, which is a shame, and there isn’t even storage for some of the parts like we see in the thought out modern Masterpieces, but it’s still a lot of part functionality for the G1 era.

SPEEDER

 

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Unfortunately, the “high-end” C-888 KO of Dai Atlas only comes with a badly put together version of Speeder, so the picture above shows him with the version of Speeder that comes with Goryu.  Both are unpainted, which is a shame as a touch of paint on the face would go a long way to help both.  He transforms into a Corvette concept car.

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GORYU

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Goryu joined the Might Gaine series in episode 26.  The animation model makes him look quite different to his recycled toy appearance, he’s much leaner and athletic in the show.  Removing the wings in robot mode goes a long way towards making his appearance look much sleeker.

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Goryu is – in my opinion – a much more attractive colour-scheme, but that could just be because I haven’t seen it as often and I’m not as bored of it.

 

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Interestingly Goryu comes with every accessory packaged with his TF predecessor, unlike Red Geist or Dagbase, meaning you can recreate all four of Dai Atlas’ modes in full.  Although there has been some debate on whether Goryu originally came with the shield handle accessory, but a recent MISB find proved that yes, it does.

 

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He has all the same functionality as Dai Atlas as well.  Ignore the Autobot logo, some well meaning individual probably used him as a stand-in at some point, but you have to admit that logo does look right in that place!

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The Jet Mode looks great, the chrome drill really pops, and the funky lightning bolt stickers make this 10% faster than Dai Atlas.

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And Drill Tank mode looks much like you’d expect it to, although the joints on my version no longer click and move freely, they jam and you have to force the rotation and I’m afraid I’ll break it if I force it.  Ah, the joys of reviewing 20 year old toys!

OVERALL

Is it an essential purchase?

That depends on your mileage.

 

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I do wish that ab plate would stay folded up!

It’s a fun figure, undeniably more G1 than Brave.  As a G1 figure it’s fairly varied with it’s duel-vehicle modes and base functionality, but for a G1 collection I’d suggest Dai Atlas is only necessary if you’ve completed American / European G1 and have moved solidly into Japanese completion.  The character still isn’t massively well known – although his IDW appearances have helped – and the figure has not had an update or re-release in it’s 25 year history.  The closest we’ve come is a few PVC releases, and a name re-use in the Alternity line (and possibly King Atlas as a homage).

As a Brave figure, it’s slightly lacking, as it doesn’t have that over-the-top hat-on-a-hat charm of the made for Brave toys.  It does a lot of things right, but at the same time, it feels like a G1 repaint, rather than a part of the Brave line in full.  Red Geist, Dagbase, Shadow Maru and Thunder Dagwon all nicely make the leap and become full characters and fun toys in their own right, this guy and Hiryu (Sonic Bomber recolour), along with Death Garry Gun (Skygarry repaint) don’t really fully transition.  The absence of a Brave version of Roadfire means Land Powered and Big Powered are instantly missing from the equation as well.  That’s not to say they’re bad toys, they are great G1 toys.  But as toys in the Brave versions, I would place nearly every new mold Brave toy above these in terms or fun, character, and importance to the line.  If you’re really a fan of the Goryu character, some of the PVC releases capture his character a bit better than this toy manages, but what can I say?  I’m a Takara guy.

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To end on a positive, I feel this figure is at it’s best with the full functionality of the Big Powered boxset, which can then be used as part of a huge sprawling G1 Micromaster City, at which point its inclusion becomes essential!  It can be fun to use the Brave version as well to help boost the size of that city, depending on how much floor space you have.

bryicyPhoto courtesy of Brr-icy

 

Despite the lack of official updates, the forthcoming FP Dai Z toy (a recolour of their Diabattles update) is intended to homage Dai Atlas, and is currently available to pre-order from Kapow right now.

 

While the names Dai Atlas, Roadfire and Sonic Bomber were all new, Big Powered was actually a recycled Diaclone name, and was the first Diaclone release to contain the Powered Suit.  We’ll take a look at Diaclone Big Powered in the future, ahead of his Diaclone Revival and Powered Suit releases which will also be stocked by Kapow!  Exciting times.

What can we say about the Diaclone Revival that hasn’t been said already in the short two months since it was released?  What angles can we show it at that haven’t been covered by Maz’s incredible photo coverage?

The approach I’m taking in today’s blog is simply that Dia-Battles V2 is a complete overhaul of the Diaclone concept rather than a straight update, and that maybe Dia-Battles V2 owes as much to another, different Takara design from a separate toy-line than it does the original Dia-Battles.  But which one?

To find the answer to these questions, first we have to go right back to 1980, 4 years before Transformers were a thing, to the pre-Hasbro land of Takara Diaclone.  To the original DIA-BATTLES.

Dia-Battles V1 / Diatron

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Calling it Dia-Battles V1 is a bit disingenuous, but like the Generation One moniker that appeared long after the original line was finished, I imagine this is what he’ll come to be known as moving forward.

 

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Shown above is my vintage Diatron (the name used during the Italian Gig distriution), it’s exactly the same as the toy issued in Japan as Diabattles, right down to having DIA-BATTLES written on the wings.  Heck, that’s a detail that even the Kingdam Knock-Off noticed and corrected for their release (but if you look closely below, you’ll see they used a picture of the original toy and not their KO).

DIATRON

Diabattles / Diatron features three separate vehicles that come together to form one robot mode.  Sort of like the Duocons, but a Trio… and good guys against the evil Waruders.  So, TrioBots maybe?

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The combined robot mode is very basic, but a lot of fun with a terrific aesthetic, and a classic Takara headsculpt.  One think which really makes it stand out is the amount of die-cast metal and chrome parts, which in good condition really make the figure look great, but which sadly means that the figure is easily damaged and all too often the offerings of this guy on the collectors market are often damaged and look quite shoddy.  Combine that with blue plastic in the legs which is incredibly fragile now, and a questionable leg connecting joint, and the chances of finding this guy in great condition are slim.  Because of the combining nature of the robot mode, it is fairly easy for the wise collector to buy a couple of damaged ones and attempt to make one good, complete one, which is what I did here ( a wiser collector puts the figure safely away before their cats break it too!).

 

Transformation, if you can call it that, is easy and intuitive as it usually is with the vintage pieces.  The sliding wing panels on the winged vehicle; (02), lock the torso and head vehicle (01) into place, with the final vehicle (03) making up the legs.  Catchy naming scheme, huh?  The Gig version credits the vehicles as Cosmic 01, 02 and 03 respectively.

Lets take a look at those vehicle modes below, side-by-side with their contemporary updates.

 

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Not much in common with these guys, I actually think the vintage does a better job of hiding the head with a simple panel slide, but I guess with the nature of the Diaclone story the transformation isn’t so much about disguise as function, and no-one can deny the coolness of the mechanised function that slowly reveals the head of Diabattles V2 with a very satisfying and Zoids-esque whirr.

 

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Big yellow and red wings?  Check.  Blue cockpit for a Diaclone driver?  Check.  Anymore similarities?  No, not really.  I guess this section helps the final silhouette of the combined robot mode look a bit like the update.

 

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Well I guess it seats two Diaclone drivers same as the original.

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One thing the original does much better than the new figure, is that it uses all the parts in it’s final robot configuration.  It’s not a big problem, as the left-over parts combine to become the Boretto Fighter and have high levels of functionality separately, and totally work within the structure of the Diaclone universe.  It’s not even parts-forming as we know it, because where is it written that modular equipment can’t have bits left over?

Okay, we’ve gotten a bit ahead of ourselves.  Now you’re familiar with V1, lets check out V2 properly.

Dia-Battles V2

 

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As I said at the opening, you can’t really consider Dia-Battles V2 as merely an update of the original, it is in fact a complete re-imagining of the Dia concept.  And in my opinion, a much needed one.

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We’ve seen the vehicle modes in direct comparison with the originals, so lets look at the “robot” mode.  It’s a million miles away from the original, but there is definitely enough homages to the original (the colour-scheme, headsculpt, basic proportions and silhouette) for it to work.  Make no mistake though, Takara have not just phoned this in.

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Not content with an awesome robot mode, complete with swords and other accessories, not content with three vastly updated and re-imagined vehicle pods, Takara have made the WHOLE THING modular.  Sure, the original broke into three parts, but there was very little you could do with those three parts.  Not so with V2.

 

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Firstly, the obvious one.  Lets make all three vehicles joint together to make one amazing uber-ship known as Battle Triser.  Great idea, and it also makes use of some of the leftover components from robot mode.  Everything is used here to great effect.

 

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How about an obligatory Japanese mech look?  Fan-mode Ger-walks (originating in the Macross line and replicated by Jetfire fans everywhere) are a thing with fans these days, but Takara have made that easier by included it as an official mode.  Nice one Takara.  This ED-209 looking mother is known as Manual Mode.

 

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The above pictured Scramble Mode is the third official combine mode from Takara to make use of all three components.  But they are not done yet.

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You can combine two out of the three parts together to make four other official modes, including Hopper (above), Crawler (below), Glide and Fortress (not pictured).  And that’s without getting to fan modes!

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Want more options?  No problem, because Takara also issued this in a Moonbase variant, and you can mix and match those parts to make as many interesting configurations as your heart desires.  All of which are fully interactive with the Diaclone Drivers included with the sets.  This adds on layers and layers of playability, to the point that I’m not surprised that a lot of people are troop-building these guys.

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The little motorbike, Road Viper, is included with the V2 set.

 

 

As you can see from the above, Dia-Battles V2 seems very much like it’s own thing.

But hang on… multiple components, highly modular interactivity giving you the ability to make a multitude of different vehicles all of whom are piloted by a Takara pilot?  Where have we seen that before???

 

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Released in 1982 by Takara as part of the Microman Armoured Machine range, the above pictured Cosmic Fighter (later released in the West as Converters Deltarian Fighter) was a highly modular vehicle made up off multiple components giving you the ability to make a multitude of different vehicles all of whom are piloted by a Takara pilot.

I explain the history of this release in slightly greater detail here for those interested.

 

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Stack Tank

There really is no set formula with this guy, and while the packaging and instructions mention 16 different and distinct vehicle modes, there are so many more weird and wacky configurations you can achieve.

 

 

 

 

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I have no idea what this mode is.

 

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Helicopter thing

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Radar tank? I mean Crawler mode.

 

 

Sure, Takara have attempted to reboot the Microman line multiple times (occasionally using old Transformers molds such as Action Masters Optimus Prime of MicroMaster Countdown) with little success, and I’m certainly not saying they are attempting to sneak a Microman reboot into the new Diaclone Revival, nor am I saying Dia-Battles rips off this dated looking Microman mold.
I am however floating the concept that Takara designers perhaps borrowed a few ideas from the Cosmic Fighter when they came to the Dia-Battles V2 design table, maybe borrowing as much from it’s modular design as they borrowed from Diatron’s colours and aesthetic.

Maybe it’s all a coincidence?  Or toy design osmosis seeping into the designer’s heads?  What do you think?

As always, massive thanks to Kapow for allowing me a home for these articles, make sure they are your first port of call when considering the Diaclone Revival figures, the PE upgrades, or the Fans Project Dia-Battles / Dai Atlas updates; Trianix Alpha and Dai X.

Thanks for reading.

-Sid / Ceno / CZH