Today we look at one of the bigger molds from the end of the Transformers line, an item that was exclusive to Asia as part of the Zone line in 1990, and then a few years later as part of Brave Express Might Gaine in 1993

DAI ATLAS

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C-888 Dai Atlas KO

 

 

Dai Atlas was the new Autobot Commander in the (very) short-lived Zone mono-series, and was the flagship of the 1990 line, including a box-set release as Big Powered, along with Sonic Bomber and Roadfire.

 

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Dai Atlas is a quadformer, with four alt. modes (which feel more like 3 and a half), and because of his Micromaster compatibility one of those is the obligatory base mode.  His son Speeder accompanies him as a Micromaster partner, and we’ll show him in more focus in a few minutes.

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He’s a very basic robot in terms of poseability, with only the arms moving, a term I tend to call Shampoo-Bottle Syndrome, as that is the same level of poseability as found in most character model Shampoo Bottles.  He is a great looking robot, with a lot of character.

 

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Unfortunately, the version of the mold we’re looking at today is the “high-end” Vintage KO released a number of years back, designated C-888, as 8 is considered a lucky and prosperous number in China.  As such, there are problems with the mold:  Number One – absolute top of the list – is the head, on this version it has been glued on wonky, and badly painted.  The second blemish are the wings, that do not hold in place as well as you would expect or want them to, and come far short of what I’ve experience with genuine versions of the mold.  The rest of the figure is very good quality, to the point that the joints are probably slightly better than the Brave version.  Overall, I would say the KO makes a good temporary stand-in especially as a cheaper alternative, but it’s not to be mistaken for the real thing.

 

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Dai Atlas is motorized, and arguably it’s greatest use is using the motorized treads as moving walkways for the base mode.  The city can link up to other Micromaster bases, including those of Roadfire and Sonic Bomber.  The functionality of those figures also comes in to play in the alt. modes, with Roadfire and Dai Atlas forming Land Powered, Sonic Bomber and Dai Atlas forming Sky Powered, and all three together forming Big Powered, hence the name of the box-set release.  We’ll be looking at Big Powered and there cross-over functionality in a future blog, today we concentrate on the Dai Atlas mold.

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His Drill Tank mode above is also motorised, and can move forward or backwards.  It’s quite a fun mode, as Speeder can  man the gun turret as it goes.

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His Jet mode is basically his Drill Tank mode, with the arms folded backwards, gun removed, trap-door closed and the clip-on wings attached.  It makes for a rather clunky and bottom heavy “Jet”, but it’s sort of fun in that later-day Takara way.

For me, the absolute high-light of this mold are the accessories, and their multiple uses.  The base-mode gun turret can stand on it’s own with the use of a little grey platform, the wings can become a Sword of sorts which (sort of, maybe) looks like a “Z”, and the blue ramps from base mode can join with part of the gun turret to form a shield for robot mode.  Even the little radar dishes from city mode have a use as shields of a sort for the gun.  Not everything can be used in every mode, which is a shame, and there isn’t even storage for some of the parts like we see in the thought out modern Masterpieces, but it’s still a lot of part functionality for the G1 era.

SPEEDER

 

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Unfortunately, the “high-end” C-888 KO of Dai Atlas only comes with a badly put together version of Speeder, so the picture above shows him with the version of Speeder that comes with Goryu.  Both are unpainted, which is a shame as a touch of paint on the face would go a long way to help both.  He transforms into a Corvette concept car.

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GORYU

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Goryu joined the Might Gaine series in episode 26.  The animation model makes him look quite different to his recycled toy appearance, he’s much leaner and athletic in the show.  Removing the wings in robot mode goes a long way towards making his appearance look much sleeker.

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Goryu is – in my opinion – a much more attractive colour-scheme, but that could just be because I haven’t seen it as often and I’m not as bored of it.

 

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Interestingly Goryu comes with every accessory packaged with his TF predecessor, unlike Red Geist or Dagbase, meaning you can recreate all four of Dai Atlas’ modes in full.  Although there has been some debate on whether Goryu originally came with the shield handle accessory, but a recent MISB find proved that yes, it does.

 

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He has all the same functionality as Dai Atlas as well.  Ignore the Autobot logo, some well meaning individual probably used him as a stand-in at some point, but you have to admit that logo does look right in that place!

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The Jet Mode looks great, the chrome drill really pops, and the funky lightning bolt stickers make this 10% faster than Dai Atlas.

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And Drill Tank mode looks much like you’d expect it to, although the joints on my version no longer click and move freely, they jam and you have to force the rotation and I’m afraid I’ll break it if I force it.  Ah, the joys of reviewing 20 year old toys!

OVERALL

Is it an essential purchase?

That depends on your mileage.

 

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I do wish that ab plate would stay folded up!

It’s a fun figure, undeniably more G1 than Brave.  As a G1 figure it’s fairly varied with it’s duel-vehicle modes and base functionality, but for a G1 collection I’d suggest Dai Atlas is only necessary if you’ve completed American / European G1 and have moved solidly into Japanese completion.  The character still isn’t massively well known – although his IDW appearances have helped – and the figure has not had an update or re-release in it’s 25 year history.  The closest we’ve come is a few PVC releases, and a name re-use in the Alternity line (and possibly King Atlas as a homage).

As a Brave figure, it’s slightly lacking, as it doesn’t have that over-the-top hat-on-a-hat charm of the made for Brave toys.  It does a lot of things right, but at the same time, it feels like a G1 repaint, rather than a part of the Brave line in full.  Red Geist, Dagbase, Shadow Maru and Thunder Dagwon all nicely make the leap and become full characters and fun toys in their own right, this guy and Hiryu (Sonic Bomber recolour), along with Death Garry Gun (Skygarry repaint) don’t really fully transition.  The absence of a Brave version of Roadfire means Land Powered and Big Powered are instantly missing from the equation as well.  That’s not to say they’re bad toys, they are great G1 toys.  But as toys in the Brave versions, I would place nearly every new mold Brave toy above these in terms or fun, character, and importance to the line.  If you’re really a fan of the Goryu character, some of the PVC releases capture his character a bit better than this toy manages, but what can I say?  I’m a Takara guy.

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To end on a positive, I feel this figure is at it’s best with the full functionality of the Big Powered boxset, which can then be used as part of a huge sprawling G1 Micromaster City, at which point its inclusion becomes essential!  It can be fun to use the Brave version as well to help boost the size of that city, depending on how much floor space you have.

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Despite the lack of official updates, the forthcoming FP Dai Z toy (a recolour of their Diabattles update) is intended to homage Dai Atlas, and is currently available to pre-order from Kapow right now.

 

While the names Dai Atlas, Roadfire and Sonic Bomber were all new, Big Powered was actually a recycled Diaclone name, and was the first Diaclone release to contain the Powered Suit.  We’ll take a look at Diaclone Big Powered in the future, ahead of his Diaclone Revival and Powered Suit releases which will also be stocked by Kapow!  Exciting times.

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Without a doubt, the Glacialord set from Fans Project, part of the Retro-Future subset, is one of my favourite 3rd Party releases of all time.

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First teased way back in 2009, the Glacialbots are a heavy love-letter to both G1, and toy collecting in general.

 

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Before we even get to the toys themselves, lets have some appreciation for the boxes; this set of toys not only homages the perils of collecting old toys, but it does so with a wicked sense of humour.  The back of the packaging is adorned with fake stills from a TV show of Glacialord that never happened, as well as a very G1 like art.  Like Marvel’s Sentry comic, these toys are best appreciated when you play along with the joke, that these are lost toys from the 1980’s that have recently been found, and there is a whole universe of story and character out there waiting to be discovered.

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All the boxes come pre-worn, with creases, tears, stress-marks and fading all PRINTED onto the box.  The tear on Razorspike’s packaging has been seen a million times on genuine retro toys, and the fading on  Tusker’s packaging makes it look and feel exactly like it’s sat in a window unsold for decades.  Thankfully, this sort of reproduction fading means the toy inside is unharmed, unlike a lot of real sun-faded packaging.

 

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But we’re not done yet!  Anyone who collects Brave knows the peril of trying to find a complete set of something like Silverion, before having to settle for the Korean Sonoking for the fourth member.  This is replicated perfectly with Megazero, so much so that FPCore had a little fun with it, and announced the destruction of the entire shipment of Megazero toys using Google Translate to ensure an accurate Chinglish experience such as; “We regret to inform you that your part of the goods does not reach…”, before putting out a shipment update explaining that replacements had been sourced from Korea after a shipment find: “It was in an old abandoned distribution center just a few hours outside of Busan, that they discovered there were still some of these versions stored away. Although featured in different packaging, this version of Megazero is exactly the same as it’s North American counterpart and come complete with sticker sheets, instructions and accessories…”

 

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Amazingly good fun!

And the attention to detail continues when you open the packaging, with the items ship with polystyrene innards, and while we wouldn’t want to see a return to this packaging as standard due to ethical / sustainability concerns, it does nicely homage that 80s toy collecting experience.  Also, it’s worth noting that the included sticker sheets are all half applied, replicating nicely that second hand toy experience.

On to the toys!!!

TAILCLUB

 

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We start with this guy, purely because he was my first experience of the Retro-Future flavour.  Sure, this set had been rumoured for a few years, but out of the blue back in early 2013, Tailclub arrived at my designer friend’s house as FP were looking for feedback on the set.  Immediately, the designer and I were sold on the concept and the execution and gave our positive feedback to FP, so much so that I continually pitched the idea of a sticker set to the poor folks at FP until they acquiesced, and finally this year the sticker book became a reality, and I was lucky enough to write it, including all their official profiles.

Before the team was devolved, Tailclub was a very famous playboy philanthropist, dedicating just enough time to seemingly altruistic exploits to justify his outlandish behaviour on the nightclub scene. Indeed, this is how he got his name.
However, his name still fits, as – arguably – he suffered the most in his devolution, with his behaviour becoming almost feral at times and he often uses his tailclub to speak for him, rarely using words when a swing of the club or a bash on a table will do. This eccentricity has almost led to him becoming ostracised from his faction, but his Glacial-bot team-mates stand by him.

Tailclub tranforms into a Doedicurus, with his alt. mode head forming part of his melee weapon, and his weapon forming part of Glacialords combined Mega-weapon.  He becomes the left-leg of Glacialord as standard.

FANGRO

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Fangro and Tailclub were the first two figures to see production, with a limited and un-publicised stealth-release and immediate sell-out at Botcon 2013.

He’s constantly trying to tell everyone how much of a bad-ass he is. He likes to tell people his motto is “You won’t like me when I’m Fangry”. Ask him about any major battle over the last million years, and he can tell you exactly what it was like and how his participation changed the battle.
This is all a cover, to try and hide the fact that he is the biggest coward on either side of the war. Often seen hiding under fallen enemies during battles, pretending to be dead or injured. It’s not that he is a bad ‘bot, but he has a crossed-wire in his flight or fight circuit, which conveniently shuts-off when combined.

Fangro becomes a Sabre-toothed tiger, with his alt. mode head and tail combining to make a hand-gun for his robot mode, as well as forming the front-end of the Mega-weapon.  He becomes the left arm of Glacialord.

TUSKER

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Tusker, the central core and torso for the set, was next to be released.  In a bizarre twist on the standard, he saw release in Canada and the UK first, in very limited quantities at TFCon and Auto Assembly 2013.  In a twist on the usual Scramble City standard, Tusker is NOT the leader of the team;

Forming the central section of Glacialord, Tusker makes up the muscle for the team. He has always taken on the role of protector, even when he was a young ‘Bot he would put himself in harms way to protect those smaller or weaker than him.
Despite this bravery and his obvious strength, Tusker is often teased for his slow speech patterns, and other bots often make the mistake of thinking Tusker is unintelligent. Because of this, Tusker is quite shy and reserved, and chooses to remain quiet most of the time.
You can pick on him, tease him and even threaten him, and he will always walk away (albeit slowly) – but if he sees someone else in trouble or being picked on, he becomes a different beast altogether. It’s this fiery side which comes out when the team is combined and gives Glacialord such ferocity.

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Tusker has two robot mode heads, you can either use the small Soleron head as with the rest of the team, or…

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…use the second, and more proportionate head, even if it is a little 2-dimensional and flat.

Tusker transforms into a mammoth, and his trunk becomes his weapon, and the central part of the combined mode Mega-Weapon.

 

RAZORSPIKE

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Razorspike was released at the same time as Megazero.

Razorspike is the consummate average robot; he’s never exceeded at anything in his entire life, but there is little he cannot turn his hand to at least competently. His tech-spec read-outs are a straight 5 across the board, his grades on any test are a straight “C” average, he would be the biggest also ran in the history of the war if it wasn’t for one fact: he is part of the mighty Glacialord.
You’ve never met another ‘Bot who is as proud of his gestalt mode as this guy is! If you ask Razorspike if he prefers his robot mode or his alt. Mode, he will carefully and concisely weigh all the evidence, before answering “leg mode” without a hint of irony.

Razorspike transforms into a Wooly Rhino, and while his head / weapon doesn’t contribute to Glacialord’s Mega-weapon, it does become a blaster and spiked weapon for his rhino mode. As mentioned above, he becomes the right leg as standard.

 

MEGAZERO

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Megazero is the weakest member of the team on paper, but is actually the secret leader of the Glacialbots.

Although he is one of the weakest members of the team, with the most vulnerable alt. Mode, Megazero is incredibly fast in both modes which has always kept him out of danger. The only thing faster than his (animal mode) feet, is his brilliant, tactical brain. Even devolved into his current form, Megazero uses his advanced processor speeds to make the best of all situations.

Megazero is the secret leader of the Glacialbots.  For any outsiders viewing the group Tusker would appear to be the leader, but secretly Megazero is in charge and passing his orders on to Tusker, who sees this as part of his role as a protector; drawing attention away from Megazero in the event of assassins or mercenaries.

Megazero transforms into a robotic Elk, and his head detaches for his antlers to become a sword weapon for him to weld in robot mode.  Most commonly becomes the right arm of Glacialord.

GLACIALORD

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Glacialord is the combined mode of the Glacialbots!

Megazero’s brain, Tailclub’s brutality, Tusker’s brawn, Razorspike’s positivity and even Fangro’s inner desire to be a brave hero; all of these work together to make Glacialord a true combiner success, delivering a bot who is truly more than the sum of his parts. Individually, every team member has major character flaws and weaknesses, but these are all overcome when they work as a team with excellent cognitive synergy.

Utilising the Scramble City method of combination, any limb can become any other limb.  I tend to break from the preferred method of combination and swap Tailclub and Fangro, as the engineering on Tailclub’s legs mean they can double up as an elbow joint for combined mode.

 

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OVERALL

The figures all fit perfectly into that G1 Scramble City aesthetic and scale, but also encompass a Breast-Master feature that includes a Soleron companion, who is actually the character operating the robot transtector.  The Solerons can ride on top of the alt. modes Dinoking style, or can stay inside their transtector suits in animal or combined mode.

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Everything stores away with the individual robots utilising all the pieces in every mode with absolutely zero left over kiddle.  The foot plates / chestplate doubling up as shields for the individal bots.  This is a great feature for those of us who like to transform out Scramble City combiners without digging through part boxes or risk losing bits if you don’t put them away immediately!  The one negative being that the different shields for the different characters give Glacialord different feet, and that is one part of the G1 combiners that I think looks better neater than this set, but that’s such a minor quibble for a beautiful set I feel bad for even mentioning it.  For a while I did have two sets, and I used to have matching feet for the combined mode, but over the years I’ve felt bad straying from the designer’s original intention and have conformed.

 

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On the same lines as the above, the gestalt hands neatly store inside Tusker’s animal feet.  As well as this, the combined mode head is a permanent part of Tusker, similar to how Defensor’s head is a part of Hot-Spot.

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The same below for the combined Mega-Weapon.  It doesn’t just give him a bigger gun for combined mode, it also uses left-over pieces from the alt. modes.  These might seem a minor point to some people, but for me, it just shows extra care and attention to detail, and shows how much thought was put into the planning and design of these amazing toys.

 

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Transformation on these is as you’d expect for G1 homages, easy, quick and intuitive.  They’re an absolute joy to handle in all modes.

 

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It might be quite apparent by now how much I adore this set.  It does seem that these are not for everyone, and I think that’s a real shame.  These should have been the toys that bridged the gap between G1 collectors / Transformers puritans and the 3P companies, providing a set of toys which are completely new characters and concepts but undeniably G1 throughout without even a hint of Ip theft.  These could have healed the rift between those two disparate collector mentalities.

 

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Instead, they seem to have been too G1 for a lot of modern 3P collectors who often put design intricacy and poseability top of their list, but too new and different for a lot of G1 collectors who are happy with the finite nature of their G1 collecting goals.

 

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Thankfully, these did find a place in the hearts of a lot of collectors like myself, who love the concept, execution, and the tongue in cheek nature of their publicity and packaging.

I just wish there were more of them.

ADDENDUM – THE COMPUTRON THEORY

One theory surrounding the Glacialbots that seems to persist, is that he might in some way be a version of Computron.  This may have been compounded by this image circulating, an image perhaps used only to show the interchangeable G1 style limbs:

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While there are similarities between colour schemes, and parallels such as the nosecone legs and the antlers of Megazero creating a silhouette similar to Strafe’s weapons, there has never been any official word on this from FP or FPCore, and their continuity is completely separate from any TF lore, so whether Computron / Quantron or any other version of the character exists in the FPCore storyline is unknown.
Although there are references to the characters being devolved, so who knows?

As always, thanks for reading.

What can we say about the Diaclone Revival that hasn’t been said already in the short two months since it was released?  What angles can we show it at that haven’t been covered by Maz’s incredible photo coverage?

The approach I’m taking in today’s blog is simply that Dia-Battles V2 is a complete overhaul of the Diaclone concept rather than a straight update, and that maybe Dia-Battles V2 owes as much to another, different Takara design from a separate toy-line than it does the original Dia-Battles.  But which one?

To find the answer to these questions, first we have to go right back to 1980, 4 years before Transformers were a thing, to the pre-Hasbro land of Takara Diaclone.  To the original DIA-BATTLES.

Dia-Battles V1 / Diatron

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Calling it Dia-Battles V1 is a bit disingenuous, but like the Generation One moniker that appeared long after the original line was finished, I imagine this is what he’ll come to be known as moving forward.

 

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Shown above is my vintage Diatron (the name used during the Italian Gig distriution), it’s exactly the same as the toy issued in Japan as Diabattles, right down to having DIA-BATTLES written on the wings.  Heck, that’s a detail that even the Kingdam Knock-Off noticed and corrected for their release (but if you look closely below, you’ll see they used a picture of the original toy and not their KO).

DIATRON

Diabattles / Diatron features three separate vehicles that come together to form one robot mode.  Sort of like the Duocons, but a Trio… and good guys against the evil Waruders.  So, TrioBots maybe?

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The combined robot mode is very basic, but a lot of fun with a terrific aesthetic, and a classic Takara headsculpt.  One think which really makes it stand out is the amount of die-cast metal and chrome parts, which in good condition really make the figure look great, but which sadly means that the figure is easily damaged and all too often the offerings of this guy on the collectors market are often damaged and look quite shoddy.  Combine that with blue plastic in the legs which is incredibly fragile now, and a questionable leg connecting joint, and the chances of finding this guy in great condition are slim.  Because of the combining nature of the robot mode, it is fairly easy for the wise collector to buy a couple of damaged ones and attempt to make one good, complete one, which is what I did here ( a wiser collector puts the figure safely away before their cats break it too!).

 

Transformation, if you can call it that, is easy and intuitive as it usually is with the vintage pieces.  The sliding wing panels on the winged vehicle; (02), lock the torso and head vehicle (01) into place, with the final vehicle (03) making up the legs.  Catchy naming scheme, huh?  The Gig version credits the vehicles as Cosmic 01, 02 and 03 respectively.

Lets take a look at those vehicle modes below, side-by-side with their contemporary updates.

 

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Not much in common with these guys, I actually think the vintage does a better job of hiding the head with a simple panel slide, but I guess with the nature of the Diaclone story the transformation isn’t so much about disguise as function, and no-one can deny the coolness of the mechanised function that slowly reveals the head of Diabattles V2 with a very satisfying and Zoids-esque whirr.

 

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Big yellow and red wings?  Check.  Blue cockpit for a Diaclone driver?  Check.  Anymore similarities?  No, not really.  I guess this section helps the final silhouette of the combined robot mode look a bit like the update.

 

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Well I guess it seats two Diaclone drivers same as the original.

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One thing the original does much better than the new figure, is that it uses all the parts in it’s final robot configuration.  It’s not a big problem, as the left-over parts combine to become the Boretto Fighter and have high levels of functionality separately, and totally work within the structure of the Diaclone universe.  It’s not even parts-forming as we know it, because where is it written that modular equipment can’t have bits left over?

Okay, we’ve gotten a bit ahead of ourselves.  Now you’re familiar with V1, lets check out V2 properly.

Dia-Battles V2

 

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As I said at the opening, you can’t really consider Dia-Battles V2 as merely an update of the original, it is in fact a complete re-imagining of the Dia concept.  And in my opinion, a much needed one.

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We’ve seen the vehicle modes in direct comparison with the originals, so lets look at the “robot” mode.  It’s a million miles away from the original, but there is definitely enough homages to the original (the colour-scheme, headsculpt, basic proportions and silhouette) for it to work.  Make no mistake though, Takara have not just phoned this in.

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Not content with an awesome robot mode, complete with swords and other accessories, not content with three vastly updated and re-imagined vehicle pods, Takara have made the WHOLE THING modular.  Sure, the original broke into three parts, but there was very little you could do with those three parts.  Not so with V2.

 

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Firstly, the obvious one.  Lets make all three vehicles joint together to make one amazing uber-ship known as Battle Triser.  Great idea, and it also makes use of some of the leftover components from robot mode.  Everything is used here to great effect.

 

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How about an obligatory Japanese mech look?  Fan-mode Ger-walks (originating in the Macross line and replicated by Jetfire fans everywhere) are a thing with fans these days, but Takara have made that easier by included it as an official mode.  Nice one Takara.  This ED-209 looking mother is known as Manual Mode.

 

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The above pictured Scramble Mode is the third official combine mode from Takara to make use of all three components.  But they are not done yet.

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You can combine two out of the three parts together to make four other official modes, including Hopper (above), Crawler (below), Glide and Fortress (not pictured).  And that’s without getting to fan modes!

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Want more options?  No problem, because Takara also issued this in a Moonbase variant, and you can mix and match those parts to make as many interesting configurations as your heart desires.  All of which are fully interactive with the Diaclone Drivers included with the sets.  This adds on layers and layers of playability, to the point that I’m not surprised that a lot of people are troop-building these guys.

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The little motorbike, Road Viper, is included with the V2 set.

 

 

As you can see from the above, Dia-Battles V2 seems very much like it’s own thing.

But hang on… multiple components, highly modular interactivity giving you the ability to make a multitude of different vehicles all of whom are piloted by a Takara pilot?  Where have we seen that before???

 

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Released in 1982 by Takara as part of the Microman Armoured Machine range, the above pictured Cosmic Fighter (later released in the West as Converters Deltarian Fighter) was a highly modular vehicle made up off multiple components giving you the ability to make a multitude of different vehicles all of whom are piloted by a Takara pilot.

I explain the history of this release in slightly greater detail here for those interested.

 

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Stack Tank

There really is no set formula with this guy, and while the packaging and instructions mention 16 different and distinct vehicle modes, there are so many more weird and wacky configurations you can achieve.

 

 

 

 

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I have no idea what this mode is.

 

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Helicopter thing

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Radar tank? I mean Crawler mode.

 

 

Sure, Takara have attempted to reboot the Microman line multiple times (occasionally using old Transformers molds such as Action Masters Optimus Prime of MicroMaster Countdown) with little success, and I’m certainly not saying they are attempting to sneak a Microman reboot into the new Diaclone Revival, nor am I saying Dia-Battles rips off this dated looking Microman mold.
I am however floating the concept that Takara designers perhaps borrowed a few ideas from the Cosmic Fighter when they came to the Dia-Battles V2 design table, maybe borrowing as much from it’s modular design as they borrowed from Diatron’s colours and aesthetic.

Maybe it’s all a coincidence?  Or toy design osmosis seeping into the designer’s heads?  What do you think?

As always, massive thanks to Kapow for allowing me a home for these articles, make sure they are your first port of call when considering the Diaclone Revival figures, the PE upgrades, or the Fans Project Dia-Battles / Dai Atlas updates; Trianix Alpha and Dai X.

Thanks for reading.

-Sid / Ceno / CZH

 

I’m always quick to point out to people that G1 Bumblebee and Cliffjumper do not transform into VW Beatles and Porsches, but actually transform into Penny Racer Super Deforms of them.

To that end, I’ve always been a fan of the Chibli deform style of toy.

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Enter Takara with their Cute Transformers line (Q-Ts… geddit!?!).
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I wasn’t completely sold on this line when they first appeared, mostly because 4 of the first 8 figures released were Bay-movie inspired, and as such they didn’t do much for me.  I’m glad I took the punt on the others while I was in Hong Kong, as these are absolutely up my street.

 

 

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Hound and Skids – Suzuki Hustler


Measuring just shy of two inches long in vehicle mode, and standing roughly that high, deep and wide in robot mode, these figures have incredibly basic transformations, but thanks to the wonder of ball joints, have a surprising amount of poseability, however this poseability is restricted by the short “deform” legs and arms.

 

 

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Arcee and Shockwave – Toyota Crown Athlete S21

One of the wonderful things about this line is the licensing, as unlike Generations toys which take liberties with vehicle modes, these are all officially licensed alt. modes.  Well done to Takara for making the most of the licensing agreements; if you’re paying for the Lancia license to make MP Wheeljack, why not make a QT at the same time?

 

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Prime and Soundwave – Nissan GT-R R35

These were released in Asian territories at the tail-end of 2014, and are only available in the UK / US thanks to the awesome importers we have, who work hard to bring a full selection of TF stock to the West.

 

 

 

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Hello Kitty Halloween Edition and Ultra Magnus – no licensed real world equivalents

Because Takara are always looking to do the next fun thing, they’ve also released limited versions of these toys as crossovers.  Similar to their licensing deal with Disney which saw Mickey Mouse, Donald Duck and Buzz Lightyear catching the transformation bug a few years back, now Hello Kitty, Snoopy and Neon Genesis are in on the act, all of them having received the QT treatment in the Q-collaboration range (not a Star Trek Next Gen episode).

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Thus far there have been 10 waves of the standard range, releasing a total of 33 figures.

 

 

 

 

 

 

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Shockers, Megs and Soundwave. Megs rocking the Lamborghini Veneno look

The range was replaced with the QTF line at the beginning of 2016, featuring mostly reissues (including very cool three packs of the main character as pictured above) and retools, but an all new mold in the shape of QTF Ironhide and Ratchet.

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Ratchet and Ironhide – Toyota HiAce

It’s a very fun and light-hearted toyline, backed up by a mobile phone game and a basic flash animated series called “Mystery of Convoy Returns” and followed by the Mel Brook’s-esque titled “The Road to Additional Popularity”.

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Bumble and Cliff – Daihatsu Copen

And then suddenly, that’s been it since March!  I sincerely hope this line isn’t done, as there are loads more characters they could include in the line, and I would like to see more characters from non-G1 sources get the treatment like Lockdown and Drift have received, characters such as Barricade, or Bulkhead.

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Wheeljack – Lancia Stratos Turbo Gr.5, Drift – Mazda RX-7 FD3S, Meister (Jazz) – Toyota Sprinter Trueno AE86

 

I would also like to see niche characters such as Bumper get the treatment, and I propose the Jazz mold pictured above as a donor mold!

 

 

 

 

 

 

 

 

 

 

 

 

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Jetfire and the Seekers – my favourite 80s band!

All of the transformations are very similar across the line, with the exception of the Seekers (how tempting to head swap the Starscream and Jetfire to make SG Starscream?), and the recent Ironhide mold having a slightly more involved transformation.

 

 

 

 

 

 

 

 

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Hot Rodimus is hanging out with the other Matrix bearers as a Toyota 96

 

They have done a different Convoy not pictured above, with the more traditional cab and trailer mold, but honestly, I like the idea of him as a car with the rest of his team-mates, sort of like in Binaltech and Alternity.  They’ve also done the obligatory black repaint as well, this time using the Bay-movie Western Star 4900SB tractor version.

 

 

 

 

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Prowl and Smokescreen – Nissan Fairlady Z 280Z-T as they should be. Bluestreak is a Subaru WRX Sti

You may notice above what looks to be two Smokescreens, however the one homaging Binaltech Smokescreen is actually considered Bluestreak for this range.  Its a nice way of keeping G1 fans happy, but also paying tribute to the Subara guys, who really helped the Binaltech line launch with a bang.

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Sideswipe and Red Alert are G1’ing it up as Lamborghini Countach LP500S, while Sunstreaker shares a mold with Drift

As with every line these days, there are lots and lots of retools and reworking of the molds to make as many characters as possible.  I’m okay with that, as Takara do a good job of mixing and matching vehicles to character types as best as they can.  There are some odd choices, such as making Sunstreaker a Mazda RX-7, but I guess it’s nicer than ANOTHER Countach.

 

 

 

 

 

 

 

 

 

 

 

 

 

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Here’s the gang. I should point out that Tracks is a Chevrolet Corvette C7, as he didn’t get his own picture.

And that’s about all there is to say about these guys, other than I implore you to check them out sometime, as they really are a lot of fun.

Some of these are currently in stock right here, keep an eye on the Kapow page and social media for updates to the line!  Thanks for reading as always!

Most people know I have a fairly extensive G1 collection, but there are a few bits conspicuous by their absence, Pretenders for one.

PowerdasherDW

I’m quick to say I have a near complete Euro / US collection, but way back when my goal was simply to collect 84-86.  I completed that set a while ago, but along the way there was one set that got away.  That set was the mail-away Powerdasher set.

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Released as part of the Transformers line in 1984, they were only available via mail-order for $3 and two robot points, with the catch being you didn’t know which one of the three you were getting.  As well as transforming, the big gimmick with these was a pull back and go motor.

So after putting off buying this set for decades, I recently purchased a very nice Italian Diaclone set, as distributed by Gig.  But why did I put off buying these for so long?  Was it because of price, condition, or rarity?  Read on and find out.

 

F1 Dasher / Dragster / Aragon / Powerdasher Car*

(*format:  Japanese Diaclone name / Gig Diaclone name / Joustra and Trasformer name (adopted by TFwiki) / lame US name)

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These are fairly simple figures, as you can see.  The robot mode for F1 Dasher is Optimus Prime coloured, but that is where the similarities end.  His massive “spoiler” becomes the legs and feet for the robot, and the front of the car folds down to make the arms / hands.

 

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The vehicle mode is slightly more interesting in that there is room for a Diaclone driver (included!), and the toy features a pull back and go motor that has survived all these years.  You might note in the example pictured above, the robot head is clearly visible in alt. mode, it is supposed to rotate and hide away, but thirty years in packaging has left the head a tad stiff, and I didn’t want to risk breaking it for this shot.

 

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I’ve not seen a Spoiler this big since Jon Snow died

 

Edit:  The head doesn’t rotate, which would explain why it wouldn’t move.  Don’t try that at home kids!

It might be of note to some that the Transformers release has black legs instead of blue, and you might have seen yellow headed “variants” too, but that’s just chrome wear.

Note that the original Diaclone names are included on stickers on all three toys.

 

Drill Dasher / Perforer / Zetar / Powerdasher Drilltank

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Another pretty basic figure.  A lot of this guy looks backwards, especially the feet (see trio photo below), and I still think it’s an odd choice in this range to keep the cockpits prominent in robot mode and alt. mode, when they could have detailed the underside.  I’m not sure if they did this because the underside had to remain flat for alt. mode, but a few stickers could have pepped it up.

 

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Look at that face!

 

Transformation is insanely simple, to the point that the Gig release don’t include instruction sheets, just two pictures on the side explaining it.  Actually, the entire packaging is simple, the front of the box is just a shell that covers the polystyrene inner, no rear packaging so to speak.  They come with a sticker sheet, a tiny and very folded Diaclone catalogue, and a very small character card.

 

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The alt. mode for this guy is cute, who doesn’t love a Drillformer?  It;s a shame the legs cover the awesome Drill Dasher side stickers.

The colour scheme is very nice.  Overall, this is my favourite of the trio, especially with the colour-matched Diaclone driver sat on top.

 

Sky Dasher / Dragster / Cromar / Powerdasher Jet

 


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An inversion of the colours on the F1 type, these bright primary colours aren’t enough to help this very basic robot mode.  Note the stickers for a face that all three of these guys had, something that wasn’t seen on another Transformer  other than the much derided G1 Ratchet / Ironhide (we’ll come back to that in a minute).

 

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The transformation is very similar to the F1 type, with the arms swinging over the head and the legs swinging around, this time to the side not over the figure, the wings are cleverly hidden inside the legs and act as the thigh joint for the legs in the process.  Ironically the most dangerous to pilot vehicle has the least convincing cockpit for the driver.

 

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It’s a fun enough vehicle, as a kid I can imagine punching things as I fly the vehicle into them.  Which might explain the chrome wear a lot of these figures suffer.  As with the F1 type, the Transformers release has a black chest section rather than blue.

 

Overall

So why didn’t I buy them before?  Well, because of the complete lack of personality or media support growing up, I had no affinity with these characters, it’s also quite hard to find them in the UK for a decent price.  Even if you CAN find them in the UK, the chrome is usually damaged.  I mean, badly damaged.  Like the Drill type has a yellow drill for a head, not a chrome one damaged.

 

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But that isn’t why I didn’t buy them.  I continually skipped these for years, because I think they are BAD TRANSFORMERS, and I stand by that.  Even a “completest” has limits (I’m not a completest, and I think it’s unhealthy to try).

But that’s not to say these are bad toys.

It’s a similar thing to G1 Ratchet and Ironhide, I think they are amazing toys for their time, but they are lousy Transformers and crap renditions of Ironhide and Ratchet if you know them from the cartoon or comic.  Like these Diaclone Dashers, they are also at their best when they are interacting with little Diaclone drivers as part of inhabited world in a completely separate toyline divorced from Transformers.  At least the Cherry Vannettes had the advantage of blending into the world thanks to the real-world alt. modes, which made them fit right alongside Sunstreaker and Trailbreaker, but these guys are an odd fit, as they don’t really look like anything, Earthmode or Cybertronian, and as such seem slightly out of place in both Diakron and Transformers.

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I don’t want or need these for my Transformers shelf, as I don’t believe that sticking an Autobot logo on something is enough to bring a toy into that world.  Indeed, it took the combined efforts of Hasbro, Marvel and Sunbow to make the Takara toyline an intellectual property and brand to be reckoned with, but along the way the first humble mail-away offer, the Power-Dashers, never really found a place into the heart and soul of the line, which is why thirty years on we’ve had no homages of these characters – official or otherwise – not even as Mini-cons.

 

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Which is why I’ve finally found a place for these in my burgeoning Diaclone collection after decades of Transformers collecting.

But it just shows that everything has a place, and even the oddest of toys can find a spot in a collection, when put into the proper context.  For me – in this case – it meant looking at toys I’d ignored for years in a different light, and I’m very glad I did.

 

Thanks for reading, be sure to check out the Kapow site for all the latest toys and pre-orders.

shockwave_(variant)

 

The toy we know and love as Shockwave is one of a handful of G1 toys that didn’t start as a Takara product.

shockwave

Astro Magnum / Galactic Man

 transformers3-shockwave

Originally manufactured by Toy-co and released in 1983 under the name Astro Magnum in grey plastic, this figure was knocked off almost more than the Jumpstarters mold, and the KOs often changed the metal in the legs to plastic, and often changed the clear plastic to a pinky-purple (which is the version we’re using in this article).  Affectionately known by some collectors who bought a later, fully licensed version known as Galactic Man from Radioshack (later Tandy, ask your parents) as Shackwave.

 

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Curiously touted as a 4-changer, this mold is famous for not just for it’s eventual release in Transformers, but also for its cameo appearance in the Aliens movie, where it displayed one of the lesser known but none-the-less officially sanctioned alt. modes.

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When it was ported over into the Transformers line in 1985, not only did the character change into a more Decepticon purple, but the powers that be at Hasbro / Marvel seemed to recognise that his alt. mode didn’t quite fit in with the other Diaclone / Microchange figures, and made the choice to release the first Cybertronian mode Transformer.  This meant that in the cartoon, Shockwave was little more than a guardian of (the seemingly near deserted) Cybertron, appearing in the very first episode but not getting a toy until the following year.

 

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GerGun mode? Not official, but a built in display solution!



There are however, definitely two Shockwaves known to the world, and I don’t mean purple and grey.  Fans of the comic series know Shockwave as a very cold, logical and efficient Decepticon, almost an equal to Megatron and certainly more ruthless.  Indeed, in these comics, Shockwave is responsible for the creation of the Constructicons and Jetfire after defeating EVERYONE, and his origins also tie the Dinobots firmly into the Marvel 616 lore thanks to his landing in the Savage Land.

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He beat EVERYONE.

 

In the cartoon, he is essentially a hotel elevator operator for the Space Bridge.  But at least he survived the movie.

 

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Which floor, sir?

 

G1 Shockwave

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Other than the colour changes, the Hasbro release changed one minor thing; the unfortunate shape and positioning of Astro Magnum’s trigger.  Perhaps predicting the sort of humour to be found in the boys toys aisle, they shortened and flattened the trigger.

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Shockwave has trigger envy :/

The toy looks great in robot mode, large and menacing, he is closer in height to Ultra Magnus than Prime or Megatron, and I’m sure in some parallel universe (probably one with MB distribution) Shockwave is the leader of the Decepticons against the Autobot leader Jetfire.  You can compact the legs down and have a shorter Shockwave, closer in height to the main ’84 cast, but his large upper body is perhaps too broad for this.

The transformation is very fun and instinctive, but does include one example of partsforming.  This isn’t totally uncommon for G1 (Optimus Prime’s fists, Megatron’s stock and barrel), but the part in question has little use in other modes and cannot be stored anywhere.

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There are trouble spots on this mold; most notably the rubber hose which perishes over time with very little external pressure, and it’s not uncommon for the gun-barrel on his left-hand to be broken.  Also, I have come across several of these with dodgy legs, where the joint doesn’t stay locked out and the figure tends to collapse to one side (we call this Sandstorm syndrome!).

 

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Overall, I think he’s a great toy, and I wish I’d gotten him when I was young enough to run around making pew-pew noises.

FT Quakewave

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Over the years we’ve had several Shockwave updates, from the divisive Action Master, the weird and wonderful Binaltech Laserwave Mazda version (also known as Alternator Blastwave), a fun Energon re-imagining as Shockblast which completely changed his character, and in recent years some more disappointing offerings in the form of CHUG, Cloud, and Legends renditions.  However, the first unofficial Masterpiece styled offering soon gave us fans what we want from a Shockwave, in the form of the 2013 Fans Toys Quakewave, later released in grey as an Astro Magnum homage.

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Quakewave is a solid, heavy toy, with plenty of die-cast in his legs to give him some extra weight.  Both his eye and his hand light up, which is a great addition that harkens back to the original (but no electronic noises, for shame).  In robot mode, he looks like a legitimate threat, and you can believe this guy went toe-to-toe with the Dinobots and survived!

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The transformation is surprisingly simple.  I sometimes feel that 3P MP’s go overboard in complexity (Badcube Sunsurge, most Reflectors), but not so here, Quakewave transforms pretty similar to the original, but with some really solid Eureka moments.  His head hides away brilliantly, his arms do exactly what you expect them to, and his backpack has a genius inside-out fold to become an effective way of hiding his gun barrel.

 

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Backpack becomes the barrel becomes the backpack

He comes under some criticism for his over-arm arm-hose, rather than the traditional under-arm.  However, FT later released an upgrade which fixed this.  For me, it wasn’t a big enough difference to change it.  One of the biggest changes is the fold up backpack at the end of the gun, instead that is half of his legs, the rest of which form the satisfying and heavy die-cast handle.  To me, this is one of his greatest strengths, as it really helped bulk out his entire form to be more in line with the comic appearances.

 

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With classy custom base made by Heirofthedog

 

The alt. mode of a Space Laser Cannon Thingy does exactly what you would want or expect it to, even if the mid-section swivel could do with having a locking mechanism for this mode.  It doesn’t NEED it, but it wouldn’t have hurt to make it feel more secure.

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This guy narrowly beat out MMC Hexatron as 3P toy of the year 2013 in the TFW2005 poll, but fast forward a few years, and is he still that popular?  Let’s take a look at the competition, and see if Quakewave is still relevant in a post MP-29 world.

FT Cover Art

MP-29 Laserwave

So here we have Takara’s Masterpiece offering.  With the release of this figure, is Quakewave still relevant?  And if not, what does that mean for the future of the 3P “Masterpiece” range?

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Let’s start with the positives, opening up the package, I absolutely adore the colouration.  I wish Takara or eHobby would re-release the original in this colour scheme.  IT. IS. PERFECT.

 

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Masterpiece; not just a scale, but a state of mind?

I love the accessories, a choice of solid or translucent colour hands really work for me, and the option to include a proper pre-Empurata Shockwave left hand is awesome too, so he can brandish himself as a weapon in a homage to those oh-so-common animation errors.

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I like the fact that the barrel no longer partforms but compacts onto his back, very smooth.

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And I like the fact he has a backpack in robot mode, if you like the G1 backpack look (which I do very much).  And it’s multi-purpose too…

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As it also doubles as a stand for him. Granted, I think the Heirofthedog custom stand for Quakewave is a much more elegant display solution, but I’ll take this.

If you love this figure and don’t like hearing different opinions, stop reading now and we can remain friends.

I don’t like anything about the way this figure transforms, it’s weight, it’s height, or some of it’s proportions.  I don’t know why, as I was firmly expecting to prefer him to Quakewave, but that centimeter or so of height takes a lot away from this figure.

 

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The legs, including that double-hinge in the thigh (and the permanently visible line that creates) really turn me off.  The inside of the legs, including flappy tabs to fill out the inner leg really feel very amateur to me.

Even the presentation of the packaging feels like a let down, I really miss the booklets that used to come with them that used to show the entire history of the character’s releases in Japan, you just don’t get that any more.

It’s a shame, as I really love so much about this figure (head, chest, arms, hosepipe, COLOUR), but overall, he just doesn’t feel like a Masterpiece.  To me.  I’m sure the weight has a lot to do with that as well, but it’s more the feel of the toy as I transform it and pose it, it just didn’t feel or look quite like what I want it to.  I suspect a lot of that is to do with the fact that despite this new toy, I still really love – and prefer – Quakewave.

 

OVERALL

I’ve written elsewhere how I don’t quite feel the current MP range lives up to it’s Masterpiece title, and while everyone can agree there has been a shift in sensibilities between MP01 and MP10, I feel there has been another shift since then.  When MP10 came out, I believe the line was a fine balance of three things; realistic alt. mode, an attempt of staying true to the original toy concept, whilst also paying attention to the animation model.  I believe Takara have abandoned this concept in favour of outright animation model tribute, and we can see this very clearly with the legs on Ironhide and the forthcoming Inferno.

 

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In a way though, this can be a very positive thing.

For a while, I feel a lot of MP collectors felt that their 3rd party Masterpiece offerings were merely a stand-in for the “real thing”, and while I’m sure many people still feel that way (check out the market value of Quakewave now compared to 18 months ago), I’m sure there are many people out there like myself, whose perfect version of the characters is closer to the original toys or comic-book representation of the characters.

Whereas a lot of people thought 3P were merely stand-ins, we now have genuine options.  No-one can deny that MMC offer a different style with their Ocular Max larger scale Jaguar than the tiny MP offering.  No-one can argue that Carry is attempting a COMPLETELY different aesthetic to MP09, even though every fan is more than welcome to argue forever over which one they feel is subjectively “better”.  I feel the same thing is in effect here with the Waves; if you grew up loving the cartoon first and foremost, above everything else, then yeah, absolutely certainly MP29 Laserwave is THE Shockwave representation for you.  For me, growing up with the comics (including the UK stuff and his fight to the death with Death’s Head), then Quakewave is absolutely THE Shockwave representation I always wanted.  Chunky legs and all.
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And long may it continue.  After the fandom seemed to collectively move away from CHUG in favour of MP, I feared there would be a homogenization effect in all our once diverse and eclectic collections towards a one MP range world order, but as the years have moved on, we’ve moved once again towards a myriad and varied collection of different styles fitting into a similar scale.

Now, I’m sure this bugs many people, who would argue that MP isn’t just a scale, but a sensibility; a drive towards the perfect on-screen interpretation of their favourite characters.  And that might be true for them.  But for many others; it’s all about options.

Regardless of which group you belong to; what a golden age we live in!

Thanks for reading!

Many 3rd Party and Official Masterpieces are currently available to pre-order or are in stock at Kapow Toys, as well as a wide selection of Shockwave figures.